Xbox Game Studios Has Acquired Heaps of VR Talent

A 12 months in the past, in response to Sony persistently delivering high-quality exclusives for PS4, Microsoft made a dedication to rejuvenating its first-party sport improvement efforts and went on a buying spree, buying a handful of revered studios to bolster its first-party sport improvement expertise underneath the Xbox Sport Studios banner. Whether or not purposeful or not, virtually half of the studios now belonging to Xbox Sport Studios have had a hand in VR improvement.

Of the 14 studios that now comprise Xbox Sport Studios, 42% have shipped a VR sport or expertise. Contemplating Microsoft’s outward disinterest in bringing VR to Xbox (regardless of asserting they’d initially), it’s exhausting to think about that this was carried out on objective, however the focus of studios in Xbox Sport Studios which have VR expertise is shocking, and will sooner or later be a boon to Microsoft and Xbox. Right here’s a fast take a look at every of the VR-experience studios underneath Xbox Sport Studios and what they’ve carried out in VR:

Double High-quality – Psychonauts within the Rhombus of Smash

Xbox Sport Studios Has Acquired Heaps of VR Expertise 16Introduced simply final week, Double High-quality was one of the crucial latest studio acquisitions for Xbox Sport Studios. Based in 2000 by legendary sport designer Tim Schafer, it is a storied studio identified for video games like Psychonauts (2005), Brutal Legend (2009), and lots of extra.

Double High-quality launched the VR puzzler Psychonauts within the Rhombus of Smash on PSVR in 2017, and introduced the sport to PC VR headsets in 2018. The studio hasn’t talked about future VR plans following Rhombus of Smash.

Double High-quality additionally publishes video games, one in every of which was the VR title GNOG, which additionally hit PSVR in 2017 and finally PC VR headsets in 2018.

343 Industries – Halo: Recruit

Xbox Sport Studios Has Acquired Heaps of VR Expertise 17Based in 2007 to take over the Halo franchise on Microsoft’s behalf from its progenitor studio, Bungie, 343 Industries is answerable for each Halo sport since Halo Attain (2010), together with the upcoming Halo Infinite which is because of launch with the subsequent Xbox console.

In 2017, 343 Industries (in collaboration with immersive studio Endeavor One) gave the VR world its first official style of Halo in VR with the discharge of Halo: Recruit, a short demo apparently made to drum up curiosity in Microsoft’s Blended Actuality headsets which launched that 12 months. Whereas 343 Industries mentioned on the time that it was “impressed and excited to do extra [in VR],” that hasn’t materialized into something but.

Ninja Concept – Hellblade: Senua’s Sacrifice VR Version

Xbox Sport Studios Has Acquired Heaps of VR Expertise 18Based in 2000, Ninja Concept is the studio behind titles like Heavenly Sword (2007), DmC: Satan Could Cry (2013), and the lauded Hellblade: Senua’s Sacrifice (2017).

The studio shocked the VR group when it introduced a VR adaptation of Hellblade which might launch as Hellblade: Senua’s Sacrifice VR Version in 2018. Although the sport wasn’t constructed from the ground-up for VR, it was largely thought of profitable port and a singular solution to expertise the ‘in-your-head’ premise of the sport.

Ninja Concept additionally labored on the latest and nicely obtained Star Wars: Vader Immortal – Ep. 1 (2019), and we anticipate the studio might be on board for Vader Immortal – Ep. 2 and Ep. three as nicely.

Mojang – Minecraft

Xbox Sport Studios Has Acquired Heaps of VR Expertise 19Mojang isn’t a precisely a family title, however the sport the studio developed definitely is—Minecraft (2011). Minecraft has was a worldwide phenomenon, prompting Microsoft to purchase the indie studio in 2014 for a whopping $2.5 billion.

A VR-capable model of Minecraft (supporting multiplayer with the non-VR model) curiously launched first on Samsung’s Gear VR headset (which runs Oculus software program) again in 2016, although the sport nonetheless hasn’t been dropped at the newer Oculus Go or Oculus Quest. The VR model of Minecraft additionally got here to the Oculus Rift in 2016.

InXile – The Mage’s Story

Xbox Sport Studios Has Acquired Heaps of VR Expertise 20InXile is the studio behind the The Bard’s Story (2004), Torment: Tides of Numenera (2017) and a handful of different titles. In 2017, InXile introduced The Mage’s Story to the Oculus Rift, a magic and fantasy VR RPG set in the identical world as The Bard’s Story. The studio introduced the sport to different PC VR headsets in 2018 and to PSVR in 2019. In recent times we haven’t heard future plans for VR content material from the studio.

Compulsion Video games – We Pleased Few: Uncle Jack Dwell VR

Xbox Sport Studios Has Acquired Heaps of VR Expertise 21Based in 2009, Compulsion Video games is greatest identified for We Pleased Few (2018). Alongside the discharge of the sport, the studio additionally launched We Pleased Few: Uncle Jack Dwell VR, a free VR expertise for PSVR that put gamers within the cheerful however dystopic setting of the principle sport.

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Gifted and profitable studios are all the time exploring thrilling new gaming applied sciences to remain forward of the curve, so perhaps it’s simply coincidence that most of the studios now underneath the Xbox Sport Studios banner occur to have constructed VR video games. Or perhaps Microsoft has considered VR improvement expertise as a plus throughout its studio buying spree—to what finish although? It’s exhausting to say proper now due to how silent the corporate has been about VR on their console after backpedaling on VR capabilities for Xbox One X.

Some assume that Microsoft might introduce VR assist to their subsequent Xbox, ‘Mission Scarlett’, as a mid-cycle add-on, much like what Sony did with PSVR (and much like what they’re prone to do with PSVR 2 on PS5). Others assume that Microsoft was burnt too many occasions of their efforts to get Kinect to stay. Solely time will inform.