Wi-Fi 6E Chips Have “VR-class low latency” for VR Streaming

Qualcomm right this moment introduced new Wi-Fi 6E wi-fi chips. Designed for cell units, the corporate says the chips assist “VR-class latency” for streaming VR over Wi-Fi.

Qualcomm’s new FastConnect 6900 and 6700 chips are designed to convey the newest Wi-Fi 6E normal to Snapdragon-based cell units like smartphones and standalone VR headsets. Wi-Fi 6E is an extension of Wi-Fi 6 (802.11ax) which might additionally faucet into 6GHz bands, opening up extra channels and bandwidth.

Picture courtesy Qualcomm

With speeds as much as three.6 Gbps and “VR-class low latency” of “lower than 3ms,” Qualcomm says its Wi-Fi 6E chips “present a robust basis for this quickly rising business section.”

After all, that 3ms latency solely accounts for the quantity of latency that Wi-Fi transmission provides to the equation—in order that’s 3ms on prime of no matter else your VR rendering pipeline seems like. However, all issues equal, 3ms additional must be manageable.

Picture courtesy Qualcomm

Qualcomm’s new Wi-Fi 6E chips might open two prospects for VR streaming.

Probably the most sensible within the near-term is native streaming out of your PC to your headset throughout your individual, native community. The opposite chance is distant streaming, the place your VR content material is rendered within the cloud and delivered over the web to your router, after which to your headset. On this case there could be extra latency on prime because of the cloud-to-home transmission.

Whereas it will likely be a while earlier than the corporate’s FastConnect 6900 and 6700 chips make it into units, it’s attainable that they may find yourself in future standalone VR headsets—or smartphones powering VR viewers—which might permit customers to stream VR to the headset domestically or remotely.

Picture courtesy Qualcomm

Within the near-term, the Snapdragon-ready Wi-Fi 6E chips appear to be they might be most relevant to future standalone headsets, like a possible Quest 2. Quest is already has official (wired) streaming from PC to Quest through Oculus Hyperlink, and the corporate has mentioned that it could finally prefer to make Oculus Hyperlink wi-fi.

Additional down the street, if distant VR streaming turns into viable, standalone headsets might evolve into VR headset ‘skinny purchasers’ which might be totally reliant on cloud-rendered VR content material. Such headsets might save on value, weight, dimension, and battery life by utilizing solely the essential for receiving and decoding a VR stream that’s been rendered remotely.

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