VR Hero Shooter ‘Larcenauts’ Gameplay Reveal Shows Off Characters & Clean Art Direction

Larcenauts, the upcoming VR hero shooter from developer Impulse Gear, was revealed simply final week, and in the present day we’re getting our first take a look at the title’s gameplay.

Impulse Gear is the studio behind the a lot lauded single-player VR shooter (with a multiplayer part) Farpoint (2017), and now the studio is shifting into the pure multiplayer realm with VR hero shooter Larcenauts. Impulse Gear’s expertise working in VR shines by clearly within the first gameplay revealed in the present day by our associates over at UploadVR.

[youtube https://www.youtube.com/watch?v=TbHA4LjC_hA?feature=oembed&w=640&h=360]

The sport’s artwork and character path positively borrows closely from Overwatch (maybe with a pinch of Valorant), and reads very cleanly all through the gameplay footage. In contrast to Overwatch, nonetheless, it seems that characters will have the ability to choose from numerous weapons and modifiers for his or her talents, as we will see half means by the footage.

VR Hero Shooter 'Larcenauts' Gameplay Reveal Reveals Off Characters & Clear Artwork Route 3Picture courtesy Impulse Gear

The sport’s reveal trailer from final week provides an summary of the numerous characters and skills:

[youtube https://www.youtube.com/watch?v=tGdGKtOIAI4?feature=oembed&w=640&h=360]

From the gameplay footage we will see that participant motion is fairly paced for VR, with most characters having the ability to dash if wanted. Characters with motion talents look like based mostly round dashing, which looks like a great way to reinforce mobility with out the consolation points that would come from conventional leaping or devices like jetpacks.

Then again, it seems that weapon reloading is completed with canned animations. Whereas this might make sense for the tempo of the sport, it might probably really feel disjointed in comparison with a extra interactive strategy to reloading which is usually seen in VR. Equally, whereas some devices (like grenades and smoke bombs) look like bodily thrown by the participant, others (like traps) look to be positioned with a type of laser pointer cursor. We’ll be curious to see how nicely these decisions match into the general gameplay.

We shouldn’t have to attend too lengthy to search out out; Larcenauts is because of launch this Summer time on Oculus PC, Quest, and SteamVR.

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