VR Headset Growth on Steam Takes Its Biggest Leap Yet, Led by Rift S

It seems that the 2019 vacation purchasing season might have been the perfect ever for PC VR headsets. The most recent information launched this week from Valve reveals VR on Steam making its single largest leap but, on a path towards an estimated 2 million monthly-connected headsets.

VR headset progress on Steam has taken its largest leap but whereas concurrently breaking the report set simply final month.

That’s in line with the January 2020 information launched this week from Valve’s Steam Survey. Every month the corporate collects data from Steam customers to find out some baseline statistics about what sort of and software program is utilized by the platform’s inhabitants, and to see how issues are altering over time; that features which VR headsets are linked to customers’ computer systems. Participation within the survey is elective, and headsets aren’t counted in the event that they aren’t powered on and acknowledged by Steam for the time being that the information is collected.

Information is captured over the course of the month, which tells us what number of headsets have been linked to customers’ PCs over that point interval; we name the ensuing determine ‘monthly-connected headsets’ for readability.

Month-to-month-connected VR Headsets on Steam

The most recent figures from January present the one largest leap but in monthly-connected VR headsets on Steam, now with 1.31% (+Zero.22%) of the inhabitants having headsets linked to their computer systems. With a year-over-year progress of 43%, this beats out the earlier report set in January 2019 when monthly-connected headsets jumped by Zero.11%, reaching Zero.91% for the primary time.

VR Headset Development on Steam Takes Its Greatest Leap But, Led by Rift S 9January 2020’s information units a brand new report excessive for monthly-connected headsets on Steam, little question pushed by new headsets launched in 2019 mixed with the vacation gross sales season which noticed quite a few offers throughout headsets.

When estimating the precise variety of headsets by correcting for Steam’s altering inhabitants, the determine continues to observe a development of exponential progress.

VR Headset Development on Steam Takes Its Greatest Leap But, Led by Rift S 10By our estimate, the variety of monthly-connected headsets on Steam now stands at 1.6 million, a rise of greater than 271,000 from the month prior, and a powerful step towards the two.75 million headset milestone which we anticipate to see on the finish of 2020.

Steam VR Headset Marketshare

As for the marketshare of particular person headsets on Steam, Rift S had its finest month up to now. regardless of the headset having spotty inventory availability because the holidays, the Rift S reached 24.34% (+5.88%) of the headsets in use on Steam. That places the newcomer on observe to overhaul the main first-gen headsets: Rift, now at 30.36% (-2.64%), and Vive at 26.91% (-2.84%).

VR Headset Development on Steam Takes Its Greatest Leap But, Led by Rift S 11A part of Rift S’ huge leap over rivals in January may very well be partly attributed to Oculus Quest, which might act as a PC VR headset by way of the Oculus Hyperlink function which was launched in mid-November. Whereas Steam itself seems to establish Quest as a Rift S headset, it isn’t clear if the Steam Survey is lumping Quest in with Rift S or not counting it in any respect.

Oculus Grows its Majority Share In opposition to HTC’s Decline

Although the unique Rift gave up some floor to its successor, the collective share of Rift and Rift S grew to an all-time excessive of 54.7% (+Three.24%), whereas the collective share of Vive, Vive Professional, and Cosmos dropped to 29.52% (-Three.06%), persevering with a gentle decline within the share of HTC headsets on Steam over the past eight months.

Index, which has been starved for inventory, grew barely to 7.22% (+Zero.55%) and Cosmos to Zero.60% (+Zero.19%), whereas Home windows VR headsets proceed a gradual decline over the past 5 months, now down to eight.05% (-Zero.73%) of the share of headsets used on Steam.

As ever, it’s value noting that the Steam Survey solely offers us a glimpse of the general VR market, because it solely counts headsets linked to Steam, which suggests it doesn’t depend some portion of Rift customers which can not use Steam in any respect. Different main headsets like PlayStation VR aren’t counted in any respect.