Vox Machinae Quest 2 Review – An Immersive Mech Sim Hampered by Ambition

It’s been an extended, lumbering journey for VR mech sim Vox Machinae, however the recreation has lastly hit its ‘1.zero’ launch out of Early Entry, now promising a full 10 hour marketing campaign and a fully-featured multiplayer mode for as much as 16 gamers, plus its first time launching on Quest 2. Did they pull it off? Learn on to search out out.

Ultrawings 2 Particulars:

Obtainable On: Quest 2 (not on Quest 1), Oculus PC, SteamVR
Oculus Cross-buy: Sure
Multiplayer Cross-play: Sure
Launch Date: March third, 2022
Worth: $30
Developer: Area Bullet Corp
Reviewed On: Quest 2, Quest 2 (Oculus Hyperlink)


Vox Machinae is a VR mech sim and was constructed in the beginning as a multiplayer-only recreation. That held true up till right now when developer Area Bullet Corp added a full-fledged marketing campaign to the sport for the candy worth of free.

Sensibly, for a small indie staff, the marketing campaign leans closely on what’s already been constructed within the full recreation. You’ll see largely the identical landscapes, mechs, weapons, and enemies (with a number of attention-grabbing exceptions), however this time constructed round hand-crafted situations interwoven with characters and story.

And the marketing campaign is definitely far more than only a sequence of situations with voice-overs. It consists of a pretty big forged of characters and a narrative that fleshes out the universe of the sport. As a participant you’ll be a part of the crew of the transport ship ‘The Competence’, which acts because the hub of the sport’s marketing campaign. The participant will roam the halls of the ship speaking to characters between ranges to progress the story earlier than hopping into the hangar to set off on numerous missions.

Although it’s a intelligent thought to have the ship act as a hub for character and story beats all through the sport, it seems to be far and away the least enjoyable a part of all of it, largely as a consequence of actually tough voice performing, animation, and writing, coupled with severe pacing points.

Between missions you’re tasked with roaming the ship and speaking to characters to maneuver the story alongside till you’re lastly allowed to go do the enjoyable elements of the sport (piloting large hulking robots). If you lastly do get to hop right into a mech the sport actually shines.

Particularly for a recreation first launched in 2018, Vox Machinae completely nails its distinctive tackle VR mechs. Quite than a glossy and speedy fight automobile, the mechs within the recreation (often called Grinders) are purportedly repurposed mining tools, which makes them deal with far more like a big-rig than a fighter jet.

Being within the cockpit of any one of many recreation’s seven distinctive Grinders actually offers you the sensation of controlling a machine far more than being the machine. And that comes with a excessive stage of immersion even while you’re simply roaming the sport’s alien landscapes (extra on that within the Immersion part under).

Although removed from feeling such as you’re in a glossy and maneuverable fighter jet, you possibly can anticipate to do some flying. Whereas “lumbering” is certainly the operative phrase for the first motion of the sport’s Grinders, every is supplied with leap jets that are an important a part of your moveset. And due to the number of Grinders (some large and heavy, some small and lightweight), the usefulness of leap jets can range considerably from Grinder-to-Grinder.

Piloting Grinders is a matter of managing your momentum, gas, and warmth.

Larger Grinders transfer slowly and take a very good whereas to rise up to hurry, which means it’s good to plan your actions fastidiously to keep away from being stalled in the midst of the battlefield (standing nonetheless is a dying sentence in lots of circumstances). Bounce jets assist with getting you round however you’ve received restricted gas that takes time to regenerate. And you’ll have all of the firepower on this planet, however should you overheat your Grinder by firing an excessive amount of you’ll power an emergency shutdown that leaves you want a sitting duck ready anxiously in your blast-shield to open so you may get transferring once more.

Studying to handle these techniques successfully is a enjoyable problem, particularly while you attain that time the place all of it clicks and also you begin to really feel such as you’re dealing with these steel monstrosities like… effectively, a barely extra nimble big-rig.

The sport’s marketing campaign ranges aren’t particularly attention-grabbing—often only a string of ‘go right here, do this’ aims—however there’s simply sufficient selection, and handful of distinctive situations that you just gained’t see within the recreation’s multiplayer, that I’d say make it value taking part in if you’re additionally anticipating to play the sport’s multiplayer.

Some standouts embody a mission in zero-G the place your leap jet skills are put to the check as you navigate minefields. One other mission concludes with a race in an Overhaul—a Grinder specialised in flying—which felt completely completely different than what you see elsewhere within the recreation. There have been additionally some missions involving distinctive Grinders and even some giant stationary weapons which I’d have beloved to pilot however sadly wasn’t introduced with the chance.

Not each stage is memorable although, and a few have pacing points and sparse checkpoints which may make failure really feel far more like an annoyance than a deserved punishment.

Sadly the enjoyable of being within the mechs is hampered by Vox Machinae’s effort to inform a narrative to hyperlink the situations collectively.

Whereas marketing campaign took me simply concerning the marketed 10 hours to finish, solely an excessive amount of of that point was taken up with the story sequences on the ship. The characters simply aren’t executed effectively sufficient to really feel like something aside from puppets, with animations that may greatest be described as charmingly terrible. I used to be so uninterested in what they have been saying—and the way slowly they have been saying it—that I discovered myself doing the digital equal of twiddling my thumbs (which is outwardly staring down at my arms in my lap and intersecting my digital fingers to see how symmetrically I might align their textures).

Past vastly bettering what’s there—or chopping it out virtually solely—one method to have made the ship sequences not really feel like such a drag might have been to tie development to what’s taking place on the ship. This may need been an attention-grabbing method to unlock new Grinders and weapons for the participant, however sadly the marketing campaign simply arms them to you on a per-mission foundation; typically supplying you with the selection in what you wish to pilot and different occasions sending you out with a selected configuration that fits the mission.

Amicable ambition apart, the Vox Machinae marketing campaign looks like a severe case of the studio biting off greater than it might chew. Should you’re a participant that’s  solely within the recreation’s single participant, I wouldn’t advocate it.


The opposite half of Vox Machinae—the multiplayer mode—is de facto the center of the sport. And should you have a look at the marketing campaign as primarily a coaching floor to discover ways to play—with multiplayer because the end-game—effectively now it appears to be like much more engaging.

Vox Machinae’s multiplayer part is sort of totally featured, providing battles of as much as 16 gamers, 6 completely different recreation modes, 7 giant maps, 7 grinders, 23 completely different weapons and modules, cross-play between all accessible platforms—together with the flexibility to play PvE (if you wish to blow stuff up with a pal however don’t need the strain of aggressive multiplayer)—and even assist for non-VR gamers on PC so your mates with no headset might be a part of you.

And for higher or for worse, there’s no development within the multiplayer which suggests every little thing is unlocked for you proper out of the gate, making it extra approachable for newbies to compete on the similar stage as the sport’s seasoned veterans.

Bear in mind although, Vox Machinae actually is a sim. When you come to grips together with your Grinder, fight in Vox Machinae feels far more like a brawl than a dance. Nothing is de facto handed to you. There’s no lock-on weapons, each weapon requires some quantity of result in hitting transferring targets, and also you’ll by no means have as a lot gas or warmth capability as you need. However as a sim that’s kind of the attraction; should you’re searching for an ‘straightforward’ recreation, this may not be for you.

However that sim issue actually helps drive the sport’s immersion, which is an enormous promoting level. I’ve had loads of enjoyable merely dropping right into a PvE convoy escount mode with a pal and getting fully into character as “house mech truckers” (as we appreciated to name it); basking within the feeling of strolling big robots round barren alien landscapes.

The 2 halves of Vox Machinae make it a troublesome recreation to charge, as a result of your enjoyment will actually rely on how you might be in every half of the sport.


Vox Machinae Quest 2 Overview – An Immersive Mech Sim Hampered by Ambition 13Vox Machinae (PC) | Picture courtesy Area Bullet Corp

Vox Machinae does maybe one of the best job of any VR recreation thus far at promoting the sensation of being in a big-ass mech. That’s saying lots for a recreation that’s been out since 2018. The sport is certainly of the ‘sim’ selection, and its explicit taste of mech is the grounded, lumbering, industrial kind, which developer Area Bullet Corp has realized with an aesthetic and gameplay that feels solely its personal.

If you’re operating round in your Grinder, the cockpit shakes convincingly with each step. This feels particularly cool while you drop from an excellent peak and listen to the influence alarm beeping simply earlier than you slam into the bottom with a convincing thud as your Grinder’s legs attempt to absurd the power (are available in too onerous and also you’ll really harm your legs).

A serious a part of the sport’s immersion is because of the hands-on controls of the cockpit that additionally mix head-aiming in a manner that feels solely pure.

The primary controls of your Grinder are the throttle, flip stick, and leap jet lever, all of which it’s good to seize and management together with your arms. The leap jet lever particularly feels uniquely cool and intuitive; you seize maintain of it and pull upward to interact your jets, then tug the stick in any path to thrust that manner.

Weapons are largely aimed together with your head and fired utilizing both set off or one of many face buttons on every controller. Every of those inputs represents fire-groups 1–four; you possibly can assign weapons at will (together with a number of weapons to every group). Even after many hours of gameplay nonetheless I discovered myself constant mixing up which set off or button belonged to which fire-group. They actually ought to simply establish the fire-groups by the enter (ie: L, R, B, Y) in order that gamers can all the time look to their instrumentation for a reminder.

The one time you don’t intention together with your head is when utilizing the scope. Each Grinder has a scope which you’ll be able to convey up by clicking the suitable stick. This causes a small show to drop down in entrance of you within the cockpit which reveals a magnified view of the battlefield and offers you a reticle which you’ll be able to management together with your thumbstick. That is nice for sniping with lengthy vary weapons just like the Cannon or Railgun and feels significantly immersive in addition.

Whereas there’s quite a lot of element within the cockpit, most of the panels and devices don’t really do something and might’t be interacted with (bummer, even simply urgent the non-functional buttons to make neat sounds would have made me completely satisfied). However there’s key particulars to be appreciated, like a bit gauge which reveals your current velocity throughout all three axes, dangling cables that shake with each motion of your mech, and the pull-to-honk ‘trucker horn’ which has a singular sound for every Grinder and is there purely for the enjoyable of it.

Oh and maybe one of many recreation’s coolest immersive touches: the CB radio microphone which you really need to select up with a purpose to converse to teammates in multiplayer. It can take every little thing in you to not instantly begin speaking with a ‘trucker’ twang. When somebody speaks over the radio, different gamers will see their avatar projected on a small show within the cockpit as effectively, including to the immersion of communication. When taking part in the sport with buddies we opted to drop out of our voice occasion and use the sport’s in-game radio system purely for the added immersion and role-playing.

Exterior of the Grinder—and with the graphics cranked on PC—I used to be actually stunned by how nice the environments seemed. Whereas the alien worlds are largely barren landscapes, they’re surprisingly detailed with spectacular sand dunes, attention-grabbing formations, and many smaller rocks and particles peppered all through.

Vox Machinae Quest 2 Overview – An Immersive Mech Sim Hampered by Ambition 14Vox Machinae (PC) | Picture courtesy Area Bullet

Even while you’re simply strolling round in your mech exterior of fight, it’s sufficient to make you’re feeling such as you’re actually on the market. My one gripe therein is that any man-made buildings (buildings, vans, and so on) appear to have a scale situation the place they all the time seem like small toys quite than full sized objects that simply occur to be smaller than your big mech.

It’s a distinct story on Quest 2; environmental element has been chopped down considerably. Whereas I’d say the core of the sport does make the leap to the standalone headset, you gained’t end up staring out your Grinder’s window in awe such as you may on the PC model.

Past the landscapes shedding quite a lot of constancy, I used to be pretty impressed with how the sport appears to be like and runs on Quest 2 contemplating its PC heritage. I noticed just about good efficiency all through the marketing campaign (although I haven’t had an opportunity to check a full multiplayer foyer but), and whereas textures and results are very tough at occasions, a very good little bit of the sport’s essence stays. I’d have appreciated to see a number of of the sport’s most necessary areas touched as much as look higher on Quest 2 (the within of the cockpit as an example), nevertheless it’s all usually serviceable.

In terms of characters, nonetheless, it’s not a fairly image on both platform. It’s simply onerous to take them significantly after they gyrate robotically and persistently clip via themselves. I really discovered that I might establish extra simply with the sport’s two robotic characters, largely as a result of their synthetic voices and actions masked the sport’s deficiencies in voice performing and animation.

At very least I can say that I used to be impressed with the variety of distinctive dialogue strains that every character had for particular conditions… if solely the dialogue was good.

On each Quest and PC, I used to be actually stunned to search out virtually no loading time all through the sport.


Vox Machinae Quest 2 Overview – An Immersive Mech Sim Hampered by Ambition 15Picture courtesy Area Bullet

As a seated, cockpit-based recreation, Vox Machinae will get an underlying increase to consolation that comes with all cockpit video games (because of the stationary geometry across the participant which acts to floor them).

However all delivering Grinders is clean turning, with no possibility for snap flip. That implies that people who find themselves ultra-sensitive to clean flip may not be capable of deal with Vox. Nonetheless, whilst somebody who by no means opts for clean flip in non-cockpit VR video games, I discovered I used to be in a position to play the sport comfortably for hours on finish. Nonetheless, I’d have appreciated to see an try at snap-turning for the mech as effectively. Bear in mind, should you attempt the sport and discover it uncomfortable, there’s a 2-hour playtime / 14-day return window accessible to you on all platforms the sport is bought on.

Vox Machinae consists of peripheral blinders, however I discovered the precise implementation to just about add discomfort greater than subtract it. When turning, the blinders ‘swipe’ in from the left or proper. To my mind it appeared this swiping motion really learn as movement itself (whereas peripheral blinders are supposed to forestall the sense of movement). I really ended up turning them off solely.

Though your mech will likely be climbing hills, dropping off ledges, and utilizing leap jets to certain across the battlefield, the sport does an excellent job of retaining your horizon completely steady all through. Mixed with the cockpit throughout you, the sport stays pretty comfy even within the warmth of fight.

If you’re not in your mech and strolling across the ship (through the marketing campaign) you’ll see the standard motion choices like clean motion, teleport, snap flip and clean flip.

‘Vox Machinae’ Consolation Settings – March third, 2022

Synthetic turning ✔ Easy-turn ✔ Adjustable velocity ✔ Snap-turn ✔ (solely in restricted marketing campaign sequences) Adjustable increments ✔
Synthetic motion ✔ Easy-move ✔ Adjustable velocity ✔ Teleport-move ✔ (solely in restricted marketing campaign sequences) Blinders ✔ Adjustable power ✔ Head-based ✔ (solely in restricted marketing campaign sequences) Controller-based ✖ Swappable motion hand ✖
Standing mode ✖ Seated mode ✔ Synthetic crouch n/a Actual crouch n/a
Subtitles ✔ Languages English Alternate audio ✖ Languages English Adjustable issue ✔ (solely in multiplayer PvE) Two arms required ✔ Actual crouch required ✖ Listening to required ✖ Adjustable participant peak ✔


Though Vox Machinae is designed largely round movement inputs, it additionally enjoys a variety of assist for traditional controllers, HOTAS, and extra. I didn’t have an opportunity to check the sport with something exterior of movement controls, however right here’s an entire checklist of supported inputs offered by Area Bullet Corp:

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