With the discharge of Half-Life: Alyx, the primary single participant sport from Valve in 9 years, the studio has teased that it’s getting again into the swing of creating new video games. Tyler McVicker, the voice behind the YouTube channel Valve Information Community, believes Valve’s subsequent sport is codenamed ‘Citadel’ and based mostly on an uneven PC vs. VR construction.
Although McVicker’s work deciphering Valve’s plans typically includes rumor and hypothesis, there’s usually a foundation to the claims derived from data-mined information pulled from numerous Valve sport instruments and updates. Earlier than the announcement of Half-Life: Alyx in 2019 he was spot-on with a handful of particulars concerning the sport, together with the time-period between Half-Life and Half-Life 2, Alyx because the player-character, and even the inclusion of the Gravity Gloves.
Now McVicker’s sleuthing leads him to consider that Valve’s subsequent sport is codenamed ‘Citadel’. Relatively than a VR-only single-player journey like Half-Life: Alyx, ‘Citadel’ is considered a multiplayer sport that pits PC towards VR gamers with uneven gameplay.
An ‘uneven’ sport is one the place gamers tackle wholly completely different roles from each other. VR video games are ripe for this type of sport design (like Panoptic) due to the distinctive interactive capabilities of VR in comparison with a controller or keyboard & mouse.
Within the case of ‘Citadel’, McVicker thinks the asymmetry includes one facet having a top-down view of the map with the power the spawn AI enemies, whereas the opposite facet would seemingly be down on the map preventing the enemies up shut and private. Precisely which position could be in VR and which might be on a daily flat display screen isn’t solely clear, although he causes that the VR participant might be the top-down enemy spawner, contemplating early AR experiments Valve had accomplished the place an AR person performed the position of Left four Useless’s ‘Director’ (the system which controls the motion on the map).
Earlier than the discharge of Alyx, it will have been cheap to suppose that ‘Citadel’ may need merely been a stage in Alyx that takes locations within the Mix’s Citadel (the monolithic construction in the midst of Metropolis 17). Nonetheless, Alyx launched with out such a stage. Additional, McVicker says that shaders for the ‘Citadel’ venture have been up to date after the discharge of Alyx.
One other clue he factors is present in The Last Home of Half-Life: Alyx, a behind-the-scenes guide exploring the making of the sport (which additionally touched on a number of different VR initiatives Valve was engaged on). The tip of the guide teases what the studio is perhaps as much as subsequent:
Others surprise if extra VR video games is perhaps sooner or later, as Valve continues to push additional into the VR house. Perhaps there might be surprises as properly, together with a top-secret new venture that one other small group at Valve has been engaged on for the reason that first a part of 2018.
McVicker says he was capable of affirm that this “top-secret new venture” was certainly referring to ‘Citadel’.
And whereas the title ‘Citadel’ implies the Half-Life universe, McVicker says he hasn’t seen any proof that the venture has been connected to an IP but. Relatively, he thinks the sport might be match for the Crew Fortress 2 IP, provided that its ‘Mann vs. Machine’ mode already pits AI bots towards actual gamers.
Whereas the clues are definitely fascinating, if there’s one factor we find out about Valve it’s that its sport growth course of isn’t simple. ‘Citadel’ might very properly by no means see the sunshine of day, or wind up turning into one thing else solely. And we shouldn’t neglect that the tip of Half-Life: Alyx already gave a really unambiguous tease that there’s extra Half-Life to come back sooner or later.
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