Valve Will Soon Provide A Reliable Estimate Of PC VR Headset Ownership


Valve revamped the VR part of the Steam Survey to help all PC VR headsets. When the information for March is launched later right this moment, it should embody any headset the consumer has linked prior to now month.

The Steam Survey is obtainable randomly to a portion of Steam customers every month. In the event that they agree, it uploads their system specs. These specs are publicly collated every month, giving PC builders perception into the capabilities of their market.

UploadVR has been gathering the VR headset knowledge reported by this survey for years now. As a result of Fb and HTC don’t launch gross sales figures, the survey is definitely probably the most dependable publicly out there indicator of PC VR headset gross sales.

Nevertheless, earlier than these adjustments it had a significant limitation: solely reporting headsets at present linked to the PC. Whereas many PC VR headset homeowners doubtless maintain their headset plugged in, some could favor to unplug and retailer it.

In an electronic mail despatched to UploadVR and others, Valve defined that beginning on March 1, Steam began to make use of the SteamVR data of any headset linked prior to now month, as a substitute of simply scanning present USB gadgets (which is able to now be only a fallback).

Utilizing SteamVR’s knowledge additionally means the survey will likely be monitoring wi-fi headsets, theoretically together with Oculus Quest by way of Digital Desktop. It additionally means it may maintain monitor of much less widespread headsets that weren’t within the Survey’s whitelist beforehand.

Drivers for the Pimax 5K Plus and the group drivers Sony’s PlayStation VR appear to have been retroactively added to the report for the February survey, which has now been up to date. These headsets have utilization shares of zero.04% and zero.05% respectively.

How will you use a PlayStation VR on Steam you would possibly ask? Third get together drivers like Trinus or iVRy permit it to interface with SteamVR. However except you’re simply utilizing it for cockpit video games, you’ll additionally want a 3rd get together monitoring service, comparable to
PSMoveService or Driver4VR. Consider the standard of monitoring usually received’t be pretty much as good as on a PlayStation four.

These adjustments ought to make the Steam Survey by far probably the most dependable estimate of PC VR headset possession. Steam has roughly 100 million lively customers, so every % ought to signify roughly a million customers.

If a good portion of customers don’t maintain their headsets linked to their PC, or are utilizing wi-fi headsets, it may dramatically change our understanding of the scale of the PC VR market.

As soon as the March knowledge is launched, we’ll convey you the figures, visualizations, and our evaluation on UploadVR.com.