It appears like Aperture Science wants to return to the drafting board if there’s to be a Portal VR recreation.
In an interview with IGN surrounding the discharge of Half-Life: Alyx, Valve’s Robin Walker revealed that Valve had experimented with a Portal VR recreation, nevertheless it hadn’t acquired very far with it.
“We [looked] at our varied IPs once we began… earlier than we chosen Half-Life… which is a extremely commonplace factor for us to do,” Walker defined. “Once you’re attempting to discover one thing new, in fact you begin with ‘What are all of the instruments we’ve acquired from the previous that would assist us quickly study right here?’”
A type of instruments was the Portal franchise. However, as thrilling as that sounds, Valve “didn’t get far in that,” in line with Walker.
“It was fairly clear once we checked out Portal as a complete… If we will’t do participant motion, not on account of their alternative, however by launching them… momentum…standing on issues… all that form of stuff… then a complete swath of Portal’s puzzles… the entire again half of Portal, or extra… goes away, and we’d want some various factor.”
Valve has achieved ‘various issues’ with the Portal universe in VR, in fact. 2016’s The Lab compilation of VR minigames was set contained in the mad world of Aperture Science, and even featured a personality from Portal 2. Plus the recently-released Aperture Hand Lab utilized the world to showcase Valve’s new Index controllers. However the core idea of Portal itself, of strolling via freely-placed portals and experiencing the bodily results of that, does sound intensely uncomfortable for VR.
“The entire level of utilizing present IPs is to get a head begin on attempting to know and study, and if we begin by taking away one of the attention-grabbing issues from the IP we’re , then it doesn’t appear to be we’re making a sensible choice there,” Walker concluded.
As a lot as we’d like to see Portal VR, this appears like a clever alternative on Valve’s half. Apart from, it simply cleared the best way for Half-Life: Alyx, which is totally implausible. Following its launch, Valve confirmed to us that it doesn’t have some other VR video games in direct improvement proper now. Nonetheless, who is aware of what the long run holds?