Valve this week introduced that it has dropped assist for SteamVR on MacOS to concentrate on Home windows and Linux variations.
For a lot of, I think about the response to this information can be “wait, SteamVR supported MacOS?”
Certainly, although few VR video games had been truly ported to the platform, fashionable SteamVR assist got here to MacOS again in 2017 when Apple lastly embraced VR.
Whereas the corporate was advertising and marketing its newest sequence of computer systems on the time as being ‘VR prepared’, that curiosity rapidly pale. Having labored with Valve for practically a yr to optimized SteamVR on MacOS, by 2019 Apple had primarily gone silent on VR as soon as once more.
For Valve’s half, the corporate had regularly up to date SteamVR alongside Home windows and Linux variations. Merely including MacOS assist to SteamVR didn’t imply current SteamVR content material would immediately work on MacOS, builders would nonetheless have to spend loads of time porting their video games to the OS. With the overwhelming majority of the VR viewers (and players on the whole) on Home windows, it appears few builders thought it will be price their time to take action; lower than two dozen SteamVR video games provide assist for MacOS now three years after assist landed.
This week Valve quietly introduced that it has ended assist for SteamVR on MacOS, “in order that our staff can concentrate on Home windows and Linux.” The corporate suggested that legacy builds will stay, and that builders and customers can choose into the SteamVR [MacOS] beta department by way of Steam to proceed to make use of these builds.
SteamVR was the one main VR platform to assist MacOS since early Oculus growth kits; since then Oculus has steered away from MacOS.
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