Ubisoft has revealed its third and newest VR escape room expertise which is predicated on certainly one of its basic franchises; Prince of Persia: The Dagger of Time will help as much as 4 VR gamers who will management time itself as cooperatively remedy puzzles.
Whereas maybe higher recognized for his or her in-home VR video games, Ubisoft has quietly constructed a collection of profitable out-of-home VR experiences which it payments as “VR escape rooms.” The corporate’s cooperative VR experiences at the moment are out there at 300 places globally, with no indicators of slowing down.
Coming quickly to places this Spring is a VR escape room expertise which is able to breathe some life into certainly one of Ubisoft’s most basic franchises, Prince of Persia, which hasn’t seen a serious entry since 2010’s Prince of Persia: The Forgotten Sands.
The franchise is thought for its themes of time-control, and it’s clear by the identify of the upcoming expertise—Prince of Persia: The Dagger of Time—that the theme will probably be entrance and middle. Created by Ubisoft Düsseldorf, the studio says gamers will struggle their approach out of the Fortress of Time:
Within the story, gamers are summoned by Kaileena, the Empress of Time. They’re requested to assist her to cease the evil plans of a Magi who’s making an attempt to revive the sands to the Hourglass of Time and create a military of Sand Monsters. To efficiently escape the fortress, gamers should use cooperative teamwork and problem-solving abilities to finish aims, using powers reminiscent of time management from the dagger of time.
“We determined to push the extent of high quality and complexity of our experiences to a different stage in Prince of Persia: The Dagger of Time. We added many options, like having the ability to play not solely with two or 4 gamers, however now with three gamers,” stated Cyril Voiron, government producer at Ubisoft Escape Video games, in a Q&A. “To take action, we’re not mirroring the in-game atmosphere like we did in Escape the Misplaced Pyramid, and this makes the riddles and the extent design far more advanced.”
Voiron defined a bit how the sport’s time-control mechanic will work.
“Solely the participant who holds the Dagger of Time of their palms can management time, and so they can cease, rewind, or transfer time ahead. Once they accomplish that, we added some visible and audio cues so the opposite gamers additionally notice that point is being manipulated. It’s fairly spectacular the primary time you could freeze the world round you!”
He additionally confirmed the corporate has examined to make sure that all of its VR escape rooms are wheelchair-accessible experiences.
Ubisoft has realized fairly a bit about what does and doesn’t work within the VR attraction area after creating two prior experiences: Past Medusa’s Gate (2018) and Escape the Misplaced Pyramid (2019), each of that are set within the Murderer’s Creed universe. As for its third and newest, Ubisoft beforehand stated that the Prince of Persia challenge is their largest group measurement but for a VR escape room challenge.