A brand new Trip Simulator replace provides assist for the Quest 2’s new Excessive Frequency Hand Monitoring mode, growing efficiency and reducing latency.
The replace is obtainable now and improves the reliability and efficiency when utilizing hand monitoring, due to a rise within the charge of monitoring. The function is just accessible to Oculus Quest 2 gamers – the unique Quest nonetheless helps hand monitoring, however with out the excessive frequency monitoring mode.
Human! At the moment we launched the Excessive Frequency Hand Monitoring replace for Trip Simulator on Oculus Quest 2. 👋
This replace brings improved monitoring and decrease latency to ship a extra immersive expertise. Discover Trip Island with simply your human palms from begin to end! pic.twitter.com/J5jyknRPCV
— Owlchemy Labs (@OwlchemyLabs) April 29, 2021
Beforehand, the Quest 2 digital camera’s hand monitoring was restricted to a charge of 30Hz. Earlier this week, Oculus gave builders the choice to allow a ‘Excessive Frequency Hand Monitoring’ mode that ups the speed to 60Hz and reduces end-to-end latency by 10%.
Total, the brand new mode is supposed to be more practical for monitoring quick hand actions. It does possess a slight improve in jitter in low-light conditions, however Fb says this will probably be mounted in a future replace.
You’ll be able to learn extra concerning the Excessive Frequency Hand Monitoring mode and the way builders can allow it right here.
Trip Simulator is certainly one of only a few video games that has added assist for the brand new 60Hz hand monitoring mode. Hand Physics Simulator is one other, which rolled out assist pretty shortly after Fb introduced the function. In our anecdotal checks, we discovered that the excessive frequency monitoring actually improved the hand monitoring expertise in Hand Physics Lab.
It’s unsure whether or not all or most video games that assist hand monitoring assist will have the ability to embrace assist for the brand new excessive frequency monitoring mode. It does include an elevated efficiency value, which implies that some video games with much less efficiency overhead might need to stay with the usual 30Hz charge.
What do you consider the brand new Excessive Frequency Hand Monitoring mode? Tell us what you suppose within the feedback.
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