The Unity Cube is the Worst Quest Game on App Lab—on Purpose

The Unity Dice is an experiment from developer Tony “SkarredGhost” Vitillo to check the bounds of what Oculus will enable into the App Lab program. Vitillo submitted a totally purposeful software which merely presents the person with a dice in a clean setting—and Oculus accepted it.

Oculus App Lab is an alternate path for builders to publish functions on Quest. For a very long time the one official option to distribute an app on the headset was to submit it to the principle Quest retailer, however Oculus would solely settle for functions which meet sure high quality standards, like how a lot content material the app provided to customers and whether or not it was appropriately polished. This made it tough for experimental and smaller initiatives to get their app in entrance of the Quest viewers.

Earlier this 12 months, Oculus lastly started providing an alternate distribution strategy for Quest, known as App Lab, which permits builders to submit functions for distribution—with none judgement on high quality or scope—with the caveat that App Lab apps aren’t proven in the principle Quest retailer, leaving it as much as builders to level their viewers to the app’s web page.

To check whether or not Oculus is really taking a hands-off strategy to the content material of App Lab apps, developer Tony “SkarredGhost” Vitillo created The Unity Dice. Because the identify implies, the app is solely a clean Unity setting with a gray dice—which you can’t even work together with. Even on the nice worth of free, this app would by no means stand an opportunity of creating it onto the principle Quest retailer. However may it make it onto App Lab?

To Vitillo’s shock, the reply was sure. In actual fact, you’ll be able to obtain The Unity Dice it proper right here.

The Unity Dice is the Worst Quest Recreation on App Lab—on Function 8Behold, The Unity Dice! | Picture courtesy Tony Vitillo

Certainly, it seems that Oculus received’t decide the scope of App Lab apps, so long as they meet technical necessities and content material tips (ie: limitations on grownup or unlawful content material, and sure app classes).

Because of the experiment, Vitillo additionally realized some issues concerning the App Lab submission course of which he shared in his breakdown of the challenge. We boiled down his classes under:

The App Lab submission course of is pretty simple and shouldn’t take greater than an hour App Lab retailer web page requirement should be met earlier than an app is accepted, together with at the least 5 screenshots that each one look totally different Apps which request permissions which aren’t really utilized (ie: use of microphone) will likely be rejected from App Lab till the permissions are eliminated Rejection notices are fairly particular (primarily based on the VRC checklist detailed right here) The submission took 5–6 weeks to be reviewed. It was initially rejected for not assembly some technical necessities. After resubmission it took four–5 days to be accredited.

From Vitillo’s perspective, this experiment reveals that Oculus is as hands-off as they promised to be relating to the content material of App Lab apps.

“Most significantly, Fb allows you to publish no matter you need. I imply, they’ve revealed an app with only a dice… this implies there may be completely no content material curation. And I’m very blissful about it, it implies that on App Lab there may be lots of area for freedom and creativity,” he wrote. “I’d nonetheless prefer it to be a bit extra open, permitting cloud streaming functions and [adult] experiences (each are forbidden in the intervening time), and I would really like App Lab functions to be extra seen… however as a primary step, I believe it’s good. You possibly can publish on App Lab no matter you need. Be courageous, I even submitted a dice and I’ve been accredited!”

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