‘The Climb 2’ Review – Ascending to Greater, More Fun Environments – Road to VR

The Climb 2 has continued to refine what made the primary recreation within the franchise a lot enjoyable. It serves up extra fascinating and difficult climbs throughout extra unique locales, and it does it with a couple of new thrives over the unique that can have you ever revisiting ranges and leaving little to dislike about Crytek’s acrophobia-inducing sequel.

The Climb 2 Particulars:

Out there On: Oculus Quest
Launch Date: March 4th, 2021
Value: $30
Developer: Crytek
Reviewed On: Quest 2

[youtube https://www.youtube.com/watch?v=YSNPalIihiE?feature=oembed&w=640&h=360]


Right here’s some historical historical past: I first performed The Climb after it launched on Oculus Rift in 2016; it was a technically spectacular recreation however suffered from the shortage of movement controls, which actually hampered the entire expertise. That was earlier than Oculus launched Contact to customers, they usually had been nonetheless bundling authentic Rifts with an Xbox One controller. It’s superb to see how far we’ve include standalone VR headsets within the meantime, and because of this The Climb 2 feels miles away from my first expertise with its predecessor.

In fact, I’ve since performed The Climb the best way it was meant to be skilled, specifically with full movement controls so you’ll be able to  bodily stretch and seize your means via the winding handholds via every stage, and wirelessly so you’ll be able to actually go wild. And The Climb 2 follows very a lot the identical recipe as the primary, though there are a couple of notable variations between the 2 that make the sequel a extra satisfying expertise total.

'The Climb 2' Evaluate – Ascending to Better, Extra Enjoyable Environments – Street to VR 14Picture courtesy Crytek

On the skin, The Climb 2 might really feel very comparable, nevertheless it really gives a extra numerous assortment of climbing prospects that transcend the unique. That’s to not say I want it didn’t go conceptually farther in some areas, however it’s a worthy successor simply the identical.

Degree design shines in The Climb 2, supplying you with a number of choices to amble up every of the sport’s separate mountain formations. More durable and simpler routes current themselves alongside the best way, so you’ll be able to climb nevertheless you’re feeling most snug. Far jumps with crumbling handholds make for nice shortcuts, but additionally fairly apparent deathtraps. You may select to enterprise via much more annoying handholds, like those it’s important to mud off first, or those with spikes that sap your digital stamina. Issues like unsafe ladders and unfastened monkey bars are in every single place, so it’s important to select properly.

'The Climb 2' Evaluate – Ascending to Better, Extra Enjoyable Environments – Street to VR 15Picture courtesy Crytek

It’s simple to throw warning to the wind although because the periodic checkpoint system permits for computerized restarts. Like within the authentic, you even have two supernatural items too (outdoors of unimaginable arm power) that I by no means actually used. You may rewind to your final checkpoint as soon as per climb if that you must backtrack, and you may magically reveal obtainable pathways should you’re misplaced. I tended to go searching first for apparent pathways, so I by no means actually ended up utilizing both.

The variety of ranges are the identical as the primary—15 in each—however there’s a better diversification of areas to climb round within the new recreation. In The Climb 2, you come back to the primary three areas (Alps, Bay, Canyon), which really feel very very similar to rejiggered variations from the primary recreation, however you then’re provided two solely new areas: Metropolis, a really Mirror’s Edge-looking assortment of up to date buildings and skyscrapers, and North, mainly rural Iceland, replete with polar bears and puffins.

My favourite by far was the Metropolis space, which provided a bunch of distinctive devices and one-off climbing experiences. Shimmying from uncovered brick to a crane ladder, after which to a zipline via the constructing tops is solely an exhilarating expertise.

'The Climb 2' Evaluate – Ascending to Better, Extra Enjoyable Environments – Street to VR 16Picture courtesy Crytek

On the opposite aspect, I discover building scaffolding that makes you slip down a stage should you’re not cautious which pipe you grip. My solely want is Crytek spent extra time constructing distinctive cityscapes, since they provided such a enjoyable and peculiar mixture of climbing prospects. Principally, I’d play the hell out of a hypothetical The Climb: Metropolis Version.

One of the puzzling devices is the numerous flipping billboard partitions that provide short-term handholds, making it a timed train. I might do every thing I may to launch myself previous these if I may.

All areas supply three distinct problem ranges, every of which took me round 15 minutes to finish on the primary run, making for a bit underneath 4 hours of gameplay. That’s with solely enjoying every stage as soon as, and never difficult different customers on the leaderboard, which superimposes a ghostly pair of arms into your run up the cliff.

One minor factor that’s price mentioning is that chalking has modified for the higher. Though you continue to must depress the secondary set off and shake your arms for chalk, it feels about 50 % sooner, which makes the method much less annoying. Identical to the sport’s predecessor, you don’t actually need chalk should you can handle the ‘good’ grip technique, however it’s good to know that it’s a barely much less cumbersome motion.

Lastly, my least favourite dialogue is about leaderboards. I feel the sport is participating sufficient to not even must give attention to leaderboards, though some might differ in that opinion. Simply the identical, you’ll be able to accrue factors by comboing grips, which is completed my transferring quick sufficient to not break the combo chain. The sooner your run, the upper your rating. The more difficult grips, the upper the rating. When you’re into obsessing over factors, The Climb 2 will accommodate.


The Climb 2 could be breathtakingly lovely. That stated, no less than in my prerelease model, it looks like the sport is knocking up in opposition to Quest 2’s modest compute overhead, which necessitates some decrease res textures, and in addition what I assume is a really robust use of FFR (mounted foveated rendering), as you’ll be able to clearly see the border between increased decision sections in the course of your area of view and people ‘feathered out’ within the periphery.

That will simply be that the sport wants extra optimizing, as a result of even with these minor niggles in thoughts, it’s finally nicely executed with regards to not solely the static visuals, but additionally its transferring components, just like the world’s wildlife.

'The Climb 2' Evaluate – Ascending to Better, Extra Enjoyable Environments – Street to VR 17Picture courtesy Crytek

It’s fairly typically that you simply’ll look over your shoulder and see a curious little beast curiously peering down at you, making you’re feeling rather less alone in the entire pursuit. Some aren’t so pleasant although.

You’ll additionally run into physics-based issues like dangling luggage, ropes, and climber tents that you need to use as grips, which makes the world really feel extra alive. The Climb 2 additionally does a a lot better job of integrating hand grips into the climbing atmosphere, in order that they aren’t almost as obvious because the stark white traces from the unique.


Climbing in VR is a surprisingly immersive means of transferring round, but additionally actually snug. There’s one thing about artificially shifting your perspective with a direct 1:1 hand motion that retains you feeling in management. I performed for hours at a time, and I by no means felt wobbly or nauseous.

'The Climb 2' Evaluate – Ascending to Better, Extra Enjoyable Environments – Street to VR 18Picture courtesy Crytek

Right here’s some recommendation from a VR outdated timer: be sure that to keep watch over your neck.

The Climb 2 is finest performed standing up or in a chair that may recline considerably. It’s not since you’ll want your full physique to play, since you actually solely want sufficient house in entrance of you to swing your arms. Reasonably, having frequently performed VR video games for the previous six years, I can say with confidence that the pressure your VR headset can put in your neck isn’t inconsequential. Inclining your head utilizing solely your neck because the fulcrum at a 90-degree angle and never compensating together with your physique’s bodily posture (standing or sitting) is a recipe for strains and stiffness, which might linger nicely after you’re carried out enjoying.

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