In a current interview with Protocol, Take-Two Interactive CEO Strauss Zelnick said that he’s grateful the corporate didn’t “waste any cash” on VR, even if they’ve printed three VR-exclusive video games with one other “AAA open-world title in VR” at present in improvement.
Within the article, the interviewer is speaking to Zelnick about rising applied sciences, particularly cloud gaming corresponding to Google Stadia. Zelnick responds, “Any new distribution automobile that provides high-quality, effectivity and an inexpensive value is sweet for our enterprise as a result of broader distribution is all the time higher within the leisure enterprise.”
He then goes on to say, “That stated, there was all this hype for years about VR, and I wasn’t very compelled by that. Fortunately, because of this, we didn’t waste any cash on it.”
Take-Two has already printed three VR video games. For these unaware, Take-Two Interactive is the mum or dad firm for each Rockstar Video games and 2K. This implies they’ve immediately funded L.A. Noire: The VR Case Recordsdata, Borderlands 2 VR, and the NBA 2KVR Expertise, to not point out a fourth one on the way in which from the identical studio that created L.A. Noire VR.
Sadly the interview doesn’t return to this remark to get additional readability on what he’s implying, however it’s possible that he merely means they didn’t pivot their whole enterprise mannequin to embracing VR and didn’t spin up a mess of pricy VR tasks. As an alternative, they outsourced a few ports and a basketball mini-game.
What do you assume the Take-Two CEO meant by this remark? Does this imply the reportedly “AAA” open-world title just isn’t receiving as a lot funding as earlier than? Tell us what you assume down within the feedback beneath!
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