At CES 2022 I attempted bHaptics TactGlove, an upcoming $299 product for Quest 2 (and, apparently, PC VR too).
bHaptics is identical firm behind the TactSuit, supported in video games like Onward. Not like the power suggestions gloves I attempted, TactGlove doesn’t really limit the actions of your finger. As a substitute it merely has per-finger precision vibration motors (Linear Resonant Actuators).
The thought is so as to add the lacking feeling of contact to controller-free hand monitoring video games. bHaptics SDK is already supported by high hand monitoring experiences together with Unplugged and Hand Physics Lab.
To be trustworthy, I used to be anticipating TactGlove to really feel like a gimmick. Since I’d additionally tried actual power suggestions gloves at CES, I wasn’t anticipating easy vibration so as to add a lot to the sensation of immersion. However I used to be fallacious. Evaluating TactGlove to these $5000 merchandise isn’t even truthful – the true comparability is to utilizing Quest hand monitoring video games usually, the place you don’t have any haptics in any respect. This lack of haptics is without doubt one of the commonest complaints about controller-free hand monitoring, and it’s precisely the issue TactGlove solves.
However is that this added sense of contact price $300? That’s troublesome to say. For now, I’d say no, just because the library of controller-free hand monitoring video games remains to be very restricted.
bHaptics did nevertheless inform me the worth is principally a perform of present provide chain points. If by subsequent yr the Oculus hand monitoring library is considerably extra fleshed out and bHaptics can get the worth all the way down to $200, the worth proposition may shift to the purpose I’d advocate it.
TactGlove must be out there to builders in Q2 and ship to shoppers later this yr. It’ll be out there in three sizes.
Go to our Digital Actuality Store
Go to our sponsor Video 360 DigicamCredit score : Supply Hyperlink