Superhot VR Becomes Second Confirmed Title To Sell 2 Million Copies

Superhot is becoming a member of Beat Saber within the double-platinum membership; the sport’s offered over two million copies.

Superhot VR was considered one of numerous titles to share gross sales information as we speak as Fb offered anniversary updates on the Oculus Rift S and Oculus Quest headsets. This determine consists of all variations of the sport offered; Superhot VR launched as a timed unique on Oculus Rift in late 2016 earlier than arriving on SteamVR and PSVR later down the road. It was a launch title for the Quest standalone headset, too.

To rejoice the information, the sport will likely be occurring sale throughout a spread of platforms on Could 21st.

“2020 is shaping as much as be our greatest yr but,” Superhot crew’s Alastair Hebson shared in a ready assertion, “gross sales of SUPERHOT VR are up at the very least 195% in comparison with this time final yr, and we couldn’t be extra proud.”

The sport has remained considered one of VR’s most enduring titles. As you undoubtedly know by now, in Superhot time strikes solely whenever you do. This mechanic is changed into a superpower, as you slowly Matrix your method to victory, dodging bullets and executing cinematic, trendy kills. It nonetheless ranks extremely in lots of our greatest VR video games lists.

We have been by no means truly instructed Superhot VR handed the unique million milestone, however indications from the developer over the previous few years advised as a lot. In December, the crew shared that it had grossed over $2 million in income throughout the Christmas week. Plus the crew stated launch gross sales for the sport on Quest have been “300% larger” than Rift. The sport doesn’t assist cross-buy between the 2 platforms.

The one different confirmed VR recreation to go two million models in gross sales is Beat Video games’ Beat Saber, which handed that milestone again in March. Although we don’t know actual gross sales figures throughout platforms, it looks as if the Quest variations of every have been instrumental in getting over that line.

Now, will somebody please get us a sequel?

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