The subsequent patch for No Man’s Sky will convey “considerably improved picture high quality in PSVR“.
That’s in keeping with the 12/09 experimental construct changelog posted on Steam. The experimental department is just obtainable on Steam, so whereas PlayStation VR customers can’t fairly strive these adjustments but, it does inform us what’s coming within the subsequent construct:
Considerably improved picture high quality in PSVR: diminished blurriness attributable to TAA jitter and glued low-quality terrain/environment jaggies.
We reviewed No Man’s Sky VR on each Oculus Rift S and PlayStation VR. We gave the PSVR model a barely decrease rating primarily as a result of low high quality “blurry” visuals. If the subsequent patch actually does considerably enhance this, Hey Video games may have solved the most important drawback with the sport on that platform. For some significantly sensetive to the blur it could even convey them again to the sport.
The changelog additionally states the construct comprises “various PC VR and PSVR rendering optimisations“. These optimizations could also be what made it attainable to enhance visible high quality on PSVR.
We examined the construct on the Valve Index and observed minor enhancements over the past main optimization patch. We should always word nevertheless that the sport nonetheless doesn’t keep 90Hz on our RTX 2070. Whereas it has come a great distance, the sport nonetheless merely doesn’t carry out effectively on PC.
No Man’s Sky VR had a tough launch, however Hey Video games appears devoted to fixing the sport’s points one after the other. Whereas VR won’t ever be the developer’s high precedence, they’ve proven a dedication to digital actuality that many different VR ports don’t, and for that we commend them.