Studio Behind Social VR App Rec Room Raises $24 Million in Funding

Studio Behind Social VR App Rec Room Raises $24 Million in Funding 6

In opposition to Gravity, the studio behind the favored social VR sport Rec Room, has raised an addition $24 million in enterprise capital throughout two funding rounds.

Chatting with TechCrunch, In opposition to Gravity says that it has raised $24 million in enterprise funding in beforehand undisclosed Collection A and Collection B rounds, led by VC corporations Sequoia and Index Ventures. This reportedly brings the corporate’s whole enterprise funding to $29 million.

It’s huge information for In opposition to Gravity, which has been more and more focusing its social VR app Rec Room round user-generated content material, and guaranteeing that the title is obtainable on a variety of headsets (and shortly even cellular units) permitting buddies to attach simply throughout VR platforms (a degree of serious friction between most VR platforms). The corporate tells TechCrunch that Rec Room is nearing 1 million user-created rooms. Moreover, the corporate’s emphasis on a family-friendly aesthetic offers it a extra common enchantment than one thing like VRChat, one other social VR app which serves up subculture vibes.

Rec Room has seen rising recognition from the VR group as a high social VR app; it’s nonetheless tiny, however could symbolize a rising risk to Fb’s messy social VR method which is fragmented even between the corporate’s personal headsets.

Nonetheless, Fb is unquestionably a a lot bigger risk to Rec Room than the opposite means round; like Apple with iOS, Fb has the choice to construct deeper social options into the core VR software program of its headsets—options which third-party builders aren’t allowed to construct—like the power to attach gamers throughout between separate VR purposes.

Final month’s launch of Oculus Quest (on which Rec Room has been accessible since day one) was probably a second of validation for In opposition to Gravity and potential traders. Among the many headsets on which Rec Room is obtainable, Quest is much and away the simplest to make use of, making Rec Room’s model of ‘what ought to we do in the present day?’ enjoyable that rather more approachable.

Nevertheless, Rec Room has been free from the beginning, and the corporate continues to be checking out its long run monetization technique, however—like all tech startup—is clearly most centered proper now on consumer progress backed by VC funding.