Valve introduced the most recent model of SteamVR, 1.16.eight, now has full OpenXR help.
OpenXR is a brand new customary that gives an API for VR and AR content material that permits recreation engines to jot down code that’s appropriate throughout a number of platforms. Beforehand, main corporations like Microsoft, Valve and Fb all had their very own APIs for VR/AR content material. Builders needed to implement a number of APIs to make sure their content material labored on totally different headsets and platforms, which was typically fairly time consuming and extra complicated to combine.
OpenXR solves this downside by offering one customary API to be used in all platforms and units. It was developed by Khronos, a non-profit business consortium which additionally manages OpenGL. Late final 12 months, Microsoft and Fb each introduced help for OpenXR and pushed the usual in direction of changing into the brand new default for builders.
Halfway via final 12 months, Valve mentioned that future SteamVR options would use OpenXR, transitioning away from OpenVR. Nevertheless, with SteamVR now including full help, Valve is the final of the large three to completely embrace OpenXR on its platform.
On the software program aspect, Microsoft introduced in July final 12 months that the RenderDragon rendering engine for Minecraft would now help OpenXR. In the meantime, Fb additionally added a latency-reducing possibility known as Section Sync to Unity and Unreal integrations utilizing OpenXR.
The SteamVR replace additionally consists of another new settings, akin to “per-app settings for overriding computerized throttling and prediction conduct” which Valve says is sweet for apps like simulators with “significantly poor efficiency that profit … from a hard and fast decrease framerate for an total smoother expertise.” You possibly can learn the complete SteamVR replace notes right here.
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