Steam Saw 1.7M New VR Users in 2020, 71% Increase in Game Revenue

Valve as we speak shared a handful of recent stats revealing the expansion of VR on Steam over the course of 2020.

In an 2020 year-in-review recap of Steam, Valve took notice of SteamVR’s development over the past yr.

The corporate stated that Steam noticed 1.7 million customers expertise a VR recreation for the primary time in 2020, whereas SteamVR customers total jumped into greater than 104 million VR classes.

Playtime elevated as effectively, Valve stated. VR classes on Steam in 2020 have averaged 32 minutes, which the corporate stated represents a 30% enhance over the yr prior.

Maybe most apparently, the corporate stated that VR recreation income grew by 71% on Steam in 2020, with a whopping 39% of that coming immediately from Half-Life: Alyx—additional cementing the sport’s mark on the trade.

Steam Noticed 1.7M New VR Customers in 2020, 71% Improve in Sport Income 5Picture courtesy Valve

Valve didn’t share any gross sales figures for its Index headset, however stated demand was “constantly excessive” all year long, and famous that it had struggled to maintain up with demand till late 2020.

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Whereas these stats characterize a glance into solely the Steam portion of the VR panorama, 2020 gave the impression to be an enormous yr throughout the trade with the launch of recent headsets, like Quest 2 and Reverb G2, Beat Saber going double platinum, and Quest 2 exceeding the unique Quest’s variety of month-to-month energetic customers lower than seven weeks after launch.

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