One of many builders of little-known PSVR puzzling gem, Statik, lately acknowledged they have been unhappy that extra individuals didn’t get to strive the sport.
Developed by Tarsier Studios, Statik was a PSVR unique puzzle sport that launched again in 2017. The sport used position-tracking on the DualShock four controller to nice impact, locking gamers’ digital arms into containers with numerous puzzles on them. It was an incredible idea, bolstered by an ambiguous plot, and it’s been a mainstay on our greatest PSVR video games record for a while.
However, talking to Superjump, Head of Communication, Dave Mervik expressed remorse that extra individuals didn’t get to strive the ingenious title. “I cherished what we tried to do with Statik, and am solely unhappy that extra individuals didn’t get to expertise it,” he stated.
It’s not clear if Mervik is referencing the sport’s gross sales or the actual fact it was solely out there in VR, however we positively agree extra individuals ought to strive Statik. It didn’t come to different VR headsets, although none of these function tracked gamepads, solely their devoted movement controllers. As for Tariser itself, the developer is at present engaged on Little Nightmares 2. Might it ever return to VR? Mervik says with the best concept and alternative, it could.
“Messing with individuals in that manner, enjoying with their expectations and sense of ‘self’ was one thing we might solely do with VR, and I might solely need to return to VR if that chance introduced itself once more,” he stated. “I’m simply not a fan of VR for the sake of it, it reinforces this notion that it’s novelty tech, when it might supply a lot extra.”
Slightly nudge, then, to take a look at this ace VR oddity when you’re ever trying to find one thing new to play on PSVR.
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