Sony Says It’s Focusing On The ‘Value Equation’ For PS5

Final week, we received our first correct take a look at the PlayStation 5 and a few of the superb video games coming to the console. Whereas we didn’t get any VR-specific information, a Sony govt not too long ago commented that the PS5 person interface (UI) is a whole overhaul from the PS4. May this embrace an overhaul to the UI for PSVR as nicely?

As reported by The Verge, Sony’s VP of UX Design at PlayStation, Matt MacLaurin answered some questions in regards to the PS5 in a now-deleted LinkedIn thread. He described the system’s UI as a “very fascinating evolution of the OS” and a “100 % overhaul of the PS4 UI and a few very completely different new ideas”.

“Because it’s UI it’s sensible first, however it’s a complete new visible language and a whole rearchitecting of the person interface,” he mentioned, additionally noting that the brand new UI is “extra delicate than flashy, however no pixel is untouched.”

This appears to allude to the probability of the horizontally laid out “XrossMediaBar” (XMB) retiring, which has been the inspiration of Sony’s UI designs for the PSP, PS3, PS Vita, and PS4.

For us, the largest query that comes with these feedback is whether or not the PlayStation VR UI will likely be included on this overhaul as nicely. Presently on the PlayStation four, the PSVR UI is simply the usual PS4 UI floating in a giant rectangle positioned within the heart of your discipline of view. Not solely is that this aesthetically uninspired, it’s additionally immersion breaking to navigate when utilizing PSVR provided that it’s a UI designed for flatscreens and isn’t crafted for VR in any respect.

We do know that present era PSVR will likely be suitable with the PS5. Nonetheless, the query now’s whether or not PSVR on PS5 will merely use an analogous methodology for UI, displaying the brand new flatscreen UI in a big floating rectangle, or whether or not we’d see one thing new, designed particularly for VR. We actually hope it’s the latter.

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