Effectively, that is an attention-grabbing little design. Sony has patented what seems like a pair of prescription glasses to be used with VR headsets like PSVR. Not solely that, however the glasses embody eye-tracking sensors.
The patent, revealed final week, doesn’t showcase a brand new VR headset with its personal eye-tracking capabilities. As an alternative, it’s involved with a pair of prescription glasses to suit inside such a headset. VR headsets have had an uneven historical past with supporting glasses; some accommodate them fairly simply and different main ones don’t. Designing customized glasses supposed to be used with a headset might assist Sony convey in additional VR fans for PSVR or maybe the unannounced PSVR 2.
However it’s the inclusion of an eye-tracking sensor that makes this patent actually attention-grabbing. The patent says that the sensor is ready to decide “gaze data of the consumer to be able to enhance high quality of content material supplied for rendering on the pinnacle mounted show.”
To us, that sounds so much like foveated rendering. That’s a course of through which a headset tracks the place of the consumer’s eyes and absolutely renders the realm of the display within the middle of their imaginative and prescient. The remainder of the picture isn’t absolutely rendered, however that is unnoticeable within the consumer’s peripheral imaginative and prescient. This vastly reduces the processing energy demanded on the machine working the VR expertise.
The query is, why would these glasses embody the eye-tracking sensor and never the headset itself? We are able to consider a number of causes. Maybe, for instance, these glasses might be utilized in tandem with the present PSVR headset, which doesn’t function eye-tracking. PSVR is dwelling to nice experiences, but it surely’s no secret that the PS4 that powers it pales compared to PCs working the Oculus Rift and HTC Vive. Implementing foveated rendering into the present setup might actually give PSVR a lift.
Or maybe it’s merely that utilizing these glasses disrupts an eye-tracking sensor already embedded within the subsequent model of PSVR. As such, the sensor within the glasses merely replaces the opposite one. Or it might be neither of these issues. At a time through which corporations are striving to make VR extra accessible, we now have to surprise if Sony would actually ask folks to purchase glasses particularly designed to be used with headsets.
That is simply the most recent in a sequence of patents we’ve seen from Sony in 2019. Final month we reported on what seemed a wi-fi model of PSVR. Again in February we additionally noticed some new options for a long-running controller patent that would substitute PlayStation Transfer. Nonetheless, with so many nice PSVR video games coming this yr, we wouldn’t count on to see the headset’s successor in 2019.
Tagged with: eye monitoring, patents, PSVR 2, sony
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