Rift Launch Title ‘Lucky’s Tale’ Surprise Releases on Quest 2 Today – Road to VR
Rift Launch Title 'Fortunate's Story' Shock Releases on Quest 2 At this time – Street to VR 6

Fortunate’s Story (2016) was a launch title for the unique Oculus Rift, and now the plucky little 3D platformer has shock launched completely on Oculus Quest 2 right now.

Playful Studios (previously Playful Corp) developed the unique Fortunate’s Story for Rift, pitching it not solely as a launch title for the early client VR headset, however making it accessible as a free, in-the-box addition for all new Rift house owners on the time.

Now Quest 2 customers can hop across the brilliant and colourful world as collection protagonist Fortunate Swiftail, a younger fox on a quest to save lots of his greatest good friend Piggy from a tentacular monster named Glorp.

It launches on the Oculus Retailer for $20 right now, coming completely to Quest 2 (re: not authentic Oculus Quest). It hasn’t been confirmed whether or not Fortunate’s Story is a cross-buy title with Rift, nonetheless we’ll replace this text as soon as we all know.

Playful says Fortunate’s Story has been remastered for Quest 2, bringing up to date lighting, rendering, and remixed audio to the sport. It’s additionally refined character motion, and imported the up to date character mannequin seen in New Tremendous Fortunate’s Story (2020), the sport’s non-VR sequel which continues to be solely accessible for flatscreen consoles and PC.

Fortunate’s Story is a enjoyable little sport which serves up a number of hours of fairly normal platforming fare, albeit in an immersive 3D world that form of drags yours perspective behind the titular Fortunate as you progress by means of completely different worlds and encounter the evil Glorp at each flip. It’s a kind of ‘enjoyable for everybody’ video games that principally everybody can get pleasure from.

Fortunate’s Story was developed round a limitation that sounds positively historic; it was first meant to be performed with the Xbox controller, which was Rift’s solely enter technique for the primary few months after launch—a number of months earlier than Contact was even a factor. Granted, Contact controllers have all the identical buttons as an Xbox gamepad, though it goes to indicate simply how a lot VR video games have modified prior to now few years by way of direct consumer interplay and immersion.

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