RGB Haptics is a brand new Unity package deal which allows builders to simply add top quality haptics to their VR apps and video games.
RGB Haptics was developed by a Seattle primarily based startup known as RGB Schemes, which develops VR video games and developer instruments.
The startup was impressed by seeing Nintendo’s use of haptics for its “HD Rumble” function for the Swap. Upon investigation, they realized that the Swap Pleasure-Cons include the identical haptic , Linear Resonant Actuators (LRAs) as the unique Oculus Contact and HTC Vive controllers, in addition to the brand new Valve Index controllers. Nintendo was making use of good software program to already obtainable in VR, so RGB Schemes determined to deliver this degree of haptic constancy to the VR world.
Builders feed the software an audio file, or can design their very own waveform immediately within the Unity editor. Builders can play and pause these waveforms at will. The software program will routinely slice the info to focus on the controller’s refresh charge, leading to easy haptics.
The included instance simulates the haptics of shifting balls round in a held container, a homage to the “ice cubes in a cup” demo Nintendo gave for HD Rumble when the Swap was introduced.
RGB Haptics makes use of Unity’s XR platform, so it ought to work with any VR controller which Unity natively helps (ie. all the main platforms). It ought to even work on the Magic Leap One’s controller, although the corporate hasn’t but examined this.
Sadly, nonetheless, the brand new Contact controllers on the Oculus Quest and Rift S, in addition to the Home windows MR controllers, use Eccentric Rotating Mass (ERM) actuators as an alternative of LRAs. ERMs are much less exact than LRAs and have greater latency. RGB Haptics will nonetheless work with these controllers, however like with any app utilizing that the haptics received’t really feel nearly as good.
RGB Haptics is on the market on the Unity Asset Retailer for $29.99.