Rec Room isn’t simply the most effective free social VR apps on the market. Within the absence of exhausting gross sales information, it makes for a superb watermark for the way issues are shifting within the business. Now, in keeping with Rec Room’s downloads on Quest 2, the builders estimate that Fb has probably offered upwards of three million Quest 2 items in 2020 This fall alone.
We’re no nearer to figuring out exactly how properly the Quest 2 launch went, nonetheless Rec Room’s Shawn Whiting says the studio’s obtain information could level to a ballpark determine of two to a few million Quest 2s offered between the headset’s October 2020 launch and the tip of the 12 months.
Seeing individuals speaking about 1M Quest 2 headsets offered. This is a @recroom slack msg 🙂
“The precise quantity is prob extra like 2-3M Quest 2s in This fall. We noticed 1M *new* Quest customers previously three months. Guessing our connect charge is 40% or decrease. We def have not gotten to all of them but”
— Shawn Whiting (@ShawnRecRoom) February 5, 2021
If the connect charge of 40% is near correct, that might put it someplace close to 2.5 million Quest 2 headsets offered earlier than the start of 2021. Even though nonetheless that Rec Room had a hypothetical 100% connect charge, a million headsets offered within the first three months isn’t one thing to sneeze at—that alone would seemingly make it the fastest-selling VR headset to this point.
At the very least when talking on to buyers, Fb CEO Mark Zuckerberg has traditionally downplayed its XR tasks, couching each its AR and VR aspirations as long-term investments. And whereas Fb most likely gained’t launch any exhausting information on gross sales till a future product is in sight, Zuckerberg mentioned in an earnings name late final month that Quest 2 is “on observe to be the primary mainstream digital actuality headset.”
What Zuckerberg considers mainstream isn’t well-defined, nonetheless at Oculus Join 5 in 2018, the corporate’s XR developer convention, he mentioned that 10 million VR customers was an vital milestone for the corporate to succeed in to be able to make a sustainable ecosystem for VR builders. Fb may not be there but, however one other equally profitable product launch might put them in an excellent place to reside as much as that self-imposed inflection level.
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