Quest Gets Oculus Venues, Connecting Quest Users with Go & Gear VR


Whereas Oculus Quest was devoid of any of Fb’s social VR purposes at launch, Oculus Venues is lastly accessible for the headset. That implies that, for the primary time, Quest customers may have a first-party social expertise by which they will additionally connect with Oculus Go and Gear VR customers (however not Rift).

I wrote beforehand in regards to the fragmented nature of Fb’s social VR technique: between 4 separate apps from the corporate, not a single one truly helps the whole ecosystem of Oculus headsets. Whereas that’s nonetheless the case, the scenario has gotten barely higher with right now’s launch of Oculus Venues on Quest.

Oculus Venues lets customers get collectively in digital stadium seating to look at scheduled and typically stay content material like sporting occasions, get up comedy, and live shows. It’s the primary of Fb’s social VR apps to come back to Quest, and that implies that Quest customers lastly have a first-party technique of getting along with buddies utilizing Oculus Go or Gear VR. Rift customers, sadly, are nonetheless unnoticed.

Quest Will get Oculus Venues, Connecting Quest Customers with Go & Gear VR 9Picture courtesy Oculus

Oculus lately introduced the launch of Oculus Venues on Quest, and previewed a number of the upcoming occasions headed to the digital venue this Summer season: on July 24th at 5PM PT [your timezone here] you’ll be able to catch Liverpool vs. Sporting CP at Yankee Stadium stay, in addition to Tenacious D’s rock opera ‘Submit-Apocalypto’ on July 31st. The corporate is promising extra to come back.

We’re glad to see one other headset supported by Oculus Venues, however Fb’s social VR play remains to be in an iffy place that deeply fails to leverage ‘Oculus’ as a linked ecosystem of VR customers versus a brand on 5 totally different headsets. Within the meantime, third-party apps like Bigscreen truly do provide a singular place the place customers of just about any headset (Oculus or not) could be social collectively in VR.