Oculus Quests now have a system-level splash display screen function. When launching an app that makes use of it you must now not simply see a black display screen at first.[youtube https://www.youtube.com/watch?v=s2VI1NNYbok?feature=oembed&showinfo=0&rel=0&modestbranding=1&iv_load_policy=3&playsinline=1&enablejsapi=1&w=1170&h=658]
At the moment once you launch a Quest app you’re greeted with a completely black void for just a few seconds whereas the app’s engine performs preliminary loading. Most builders then place you in an virtually clean scene with a loading brand in entrance of you. However that scene typically stutters as the primary actual scene hundreds within the background.
The brand new System Splash Display function can substitute the preliminary loading scene. Because it’s rendered by the Quest OS, it seems immediately and isn’t topic to the identical app-level stuttering. As soon as the app renders its first body, the system splash display screen disappears.
Since most of a sport’s loading time is for the actual scenes, this possible gained’t have a major impact on total load time – the principle benefit is avoiding the preliminary complete blackness.
The splash display screen picture is rendered on a high-quality compositor layer, which Fb says supplies “peak pixel high quality”.
How To Use It
Builders of Unity, Unreal, or customized engine apps can simply add System Splash Display assist to their apps.
Unity: navigate to the OculusProjectConfig asset or the OVRCameraRig prefab and click on Choose beside System Splash Display
Unreal: Undertaking Settings –> Cell –> OS Splash Display
Customized Engine: create a file known as vr_splash.png within the APK’s belongings folder and add this line to the app manifest
Sadly Unity’s free license doesn’t permit disabling its built-in 2-second splash display screen, so that you’ll have to have a paid license to keep away from a double splash display screen. We examined this and located it feels fairly jarring.
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