Quest Edition’ Review – Real Psychological Thrills Worthy of the Name – Road to VR

Video games constructed on movie franchises are not often good for a purpose. Many endure from comparatively decrease budgets and appear to essentially lack artistic flexibility. Most of the time, this finally ends up resulting in a careless replication of the supply materials and an enormous disappointment on the a part of the participant. Fortunately, this isn’t true for Blair Witch, the story-driven psychological horror sport first launched on PC in 2019, and now rebuilt for Oculus Quest. The VR port is a bit tough across the edges, however even with its momentary jankiness and decrease graphical constancy it delivers a darkish, bone chilling story that forces you head first into madness.

Blair Witch: Oculus Quest Version Particulars:

Obtainable On: Oculus Quest
Launch Date: October 29th, 2020
Worth: $30
Developer: Bloober Workforce
Reviewed On: Quest (2019)


Rebuilt for VR, Blair Witch: Oculus Quest Version immerses you within the haunted forest first conjured up in The Blair Witch Venture (1999), the breakout ‘discovered footage’ horror movie which spawned a slew of sequels, books, and video video games.

Taking up the function of ex-policeman Ellis, you be part of a search social gathering for a lacking boy who’s gone lacking in Maryland’s Black Hills Forest, a spot the place even daytime feels darkish and claustrophobic. Issues aren’t as they appear although, as Ellis battles with demons (each literal and private) and marches deeper into his personal troubled previous as he picks up a path resulting in the boy. No spoilers right here, however there’s a number of endings relying on actions you’re taking all through the sport.

Quest Version' Evaluate – Actual Psychological Thrills Worthy of the Title – Street to VR 14Picture courtesy Bloober Workforce, Lionsgate

The sport suggests carrying headphones for a extra immersive expertise, however you’d be forgiven for sticking to Quest’s built-in audio if you wish to hold some filter between you and what lies forward. Truthfully, the sport is intense and comes with a set off warning due to the lifelike depictions of post-traumatic stress, and—you realize—horrible monsters chasing you thru the forest.

Soar scares are few and much between, however are timed effectively sufficient to maintain you in your toes. In the long run, it’s much less about combating the monsters head-on, and extra about unraveling the story by way of the eyes of a person who’s recovering from PTSD within the worst place conceivable. You solely have a flashlight, old-school cellphone, CB radio, a camcorder to disclose hidden secrets and techniques and play discovered footage, and your trusty German Shepard, Bullet. No weapons and no melee weapons.

Quest Version' Evaluate – Actual Psychological Thrills Worthy of the Title – Street to VR 15Picture courtesy Bloober Workforce, Lionsgate

Though generally one of many greatest immersion breakers (extra on that in Immersion), Bullet is total an superior addition. He alerts you to baddies forward, uncovers key gadgets, and retains you on the path which generally isn’t the place you’d assume to go. It’s a lot nicer having Bullet round than a continually chattering information to drive you thru the expertise, and likewise leaves you with your personal ideas on the best way to accomplish duties that lie forward. You’ll be able to pet him, name him again along with your whistle, command him to hunt, and let him sniff gadgets to get you on the appropriate path.

The cellphone is a cool addition too, as you obtain calls and textual content messages that give some taste to the story. Dialogue between you and your important different Jess by no means feels tremendous vital to the story, however there are occasions when an SMS will actually creep you out. The radio does basically the identical job to remain involved with the remainder of the search social gathering, albeit with out textual content messaging.

Quest Version' Evaluate – Actual Psychological Thrills Worthy of the Title – Street to VR 16Picture courtesy Bloober Workforce, Lionsgate

My most favourite addition by far is the camcorder. Discovered footage scattered all through the sport not solely helps you to see key moments within the story as they’re captured by a sure antagonist, but additionally helps you to magically conjure parts in your location like a key merchandise, or clear a pathway that was previously blocked. There’s a number of instances within the sport when wanting straight at monsters ends in your grizzly loss of life too, which forces you to bodily look away from any oncoming demon and comply with a path revealed by the bewitched camcorder.

Exterior of utilizing the camcorder there aren’t a whole lot of puzzles to unravel, which is a disgrace. Puzzles are largely momentary fetch quests which don’t depend on something greater than a very good spatial reminiscence of the extent. Stock can be fairly lackluster, as objects magically disappear out of your palms, by no means to be seen once more. Find it irresistible or hate it, the sport’s body-mounted holsters had been all the time a supply of confusion, forcing me to look right down to precisely seize the cellphone and never the radio, or the flashlight and never the camcorder. Some bodily separation right here would have made it a lot much less irritating. A journal of all of your findings was equally fairly ineffective, and will actually solely be used should you’re taking the sport in a lot smaller bites than I did.

Quest Version' Evaluate – Actual Psychological Thrills Worthy of the Title – Street to VR 17Picture courtesy Bloober Workforce, Lionsgate

In the long run, it took me round 5 hours to play straight by way of, though your mileage could fluctuate as you search to unlock a number of endings. Immersion-breakers apart, I actually loved my time with Blair Witch. Its obvious lack of sidequests makes it worthy of actually solely a single playthrough and never way more.

Nonetheless, it was an intense journey that was soaked with existential dread and phycological terror. Certain, you possibly can die and be thrown again to your final checkpoint, but it surely’s the bumps within the night time and the sudden thrills that positively go away its mark.


Whereas the story and total fundamental construction of the sport’s one-way journey by way of Black Hills Forest is very well finished, a few of it felt considerably shoehorned into VR. Reduce scenes are finished by way of immersion-breaking 2D home windows which I actually want merely weren’t there.

Gripes apart for a second: the video games rigidity is available in a large assortment of flavors that actually seeps into your reptile mind. Creepy bumps within the night time scare you away from the periphery of ranges, dilapidated interiors drive you to confront grizzly deaths, and the specter of assembly a demon round any nook could be very actual. Disjointed bits of the sport confused you, and hold you questioning what’s actual, or if any of it’s actual within the first place. Images of supposed victims litter the world, and also you’re all the time left guessing should you’ll discover your personal polaroid snapshot among the many bunch. Okay, extra gripes now.

One of many greatest stuff you’ll discover is total graphical high quality.  On the unique Quest, it’s predictably decrease than the PC or console variations as most ranges are muddy and samey feeling. I’m nonetheless ready on receiving my very own Quest 2, so I wasn’t in a position to confirm whether or not the headset’s further horsepower from the Snapdragon XR2 considerably improved render distance and texture high quality, two of my foremost gripes. Bloober Workforce says Quest 2 improves the standard of textures, 3D property like canine fur, and foliage density.

Quest Version' Evaluate – Actual Psychological Thrills Worthy of the Title – Street to VR 18Picture courtesy Bloober Workforce, Lionsgate

The king of jank although is undoubtedly Bullet, which is a crying disgrace. Oftentimes I’d discover him working at full clip right into a cluster of bushes, the place he’d stay in his infinite ahead certain. He’s candy and useful, which offsets this a bit, however seeing him run by way of a minecart or robotically readjusting to get by way of obstacles was nonetheless a let down. You’ll be able to pet him, tussle his ears and even feed him for fun, however there’s hardly a peaceable second when it actually is smart to take the time.

As is, it’s nonetheless fairly wonderful what the studio was in a position to do on the modest Quest 1 . A lot of the sport is darkish and really foggy, which forces you to deal with near-field objects. It’s to not say you possibly can’t sense the sport chunking away and loading the bits simply exterior fog—there was positively some jank there, as bushes would pop out and in of view at instances. Loading screens are additionally a little bit of a ache, as you’ll be stopped a number of instances all through any of the 17 chapters to load a brand new part. Fortunately there isn’t any backtracking, so these screens solely actually seem in about 20-minute intervals.


Whereas the sport has been re-engineered across the want for VR assist, and lots of the commonplace locomotion and luxury choices can be found, degree format requires you to go up and down inclines like hills and bumps within the street, which is usually a little uncomfortable. One occasion of an impossibly twisted home was a flip off, though pretty transient.

Each hand and head-relative ahead locomotion is accessible alongside the power for clean ahead and teleporting. Consolation-specific stuff, like variable snap-turn and VR blinders are additionally out there to maintain you from feeling too queasy as you make your manner by way of the densely-packed ranges.

Fortunately the sport comes with each standing and seated standing modes, which comes with a handbook peak adjuster for fine-tuning.

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