Including to a rising variety of information factors exhibiting why Fb has shifted its consideration away from Oculus PC is the distinction in momentum between the 2 platforms as revealed by recreation evaluation counts over time. This month, the variety of critiques throughout all Quest video games has exceeded the variety of critiques throughout all Oculus PC video games.
The variety of occasions a recreation has been reviewed typically correlates with what number of models that recreation has offered. Thus, trying on the depend of all critiques in a given recreation market over time can provide us some indication of the pattern of unit gross sales in that market.
Value noting: relating to Quest, customers are required to put in the Oculus smartphone app, which has quite a lot of mechanisms to drag customers again into the app—like scoreboard and problem prompts—the place they’ll additionally write a evaluation for video games of their library. Then again, the Oculus PC app doesn’t have a lot of that performance, neither is it all the time in your pocket.
So, all issues equal, we’d anticipate from the outset bigger proportion of Quest customers would write critiques in comparison with Oculus PC customers. Precisely what number of extra, nonetheless, is tough to determine. So whereas it’s fascinating to see that this month the full variety of Quest recreation critiques surpassed the full variety of Oculus PC recreation critiques, as we are able to see under, it isn’t the depend that’s notably fascinating, however the pattern.
The Rift and the Oculus PC retailer launched in March 2016, almost 5 years in the past. The primary Quest and its retailer launched in Could of 2019. It took rather less than two years (from Could 2019 to January 2021) for Quest recreation critiques to surpass the variety of Oculus PC recreation critiques.
One other approach to take a look at that is to take a look at the common variety of critiques per day. Right here we are able to see that not solely the depend, however extra importantly the pattern is shifting healthily upward on Quest, whereas the Oculus PC retailer has largely flatlined compared.
One other fascinating level to notice is that the variety of Quest recreation critiques is unfold throughout a a lot smaller variety of video games. The Quest retailer has simply 253 video games, whereas the Oculus PC retailer has some 1,800. That is little doubt as a consequence of Fb’s choice to “curate” the Quest retailer.
Regardless of the big amount of video games on the Oculus PC retailer, solely 339 (19%) have reached the seemingly low bar of 100 or extra critiques. The median variety of critiques for every recreation on the shop is 240.
Quest video games are far more persistently surpassing 100 critiques, with 201 (79%) crossing the edge. The median variety of critiques for every recreation on the Quest retailer is 621.
Worth—as revealed by consumer critiques—is one other fascinating level of comparability between the 2 shops. Under we are able to see that the score distribution leans considerably increased on the Quest retailer vs. Oculus PC.
And a closing word value declaring: whereas this information means that the Oculus PC retailer is stagnating, we are able to’t essentially prolong this conclusion to the general PC VR class, the place Steam is certainly one of PC VR’s largest marketplaces (and isn’t represented on this information). On that entrance, Valve shared some optimistic figures about VR utilization on Steam in 2020, and different information suggests the platforms continues to develop.
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