For the reason that launch of Quest 2 the headset has steadily taken over because the main PC VR machine used on SteamVR, now accounting for about one-third of all headsets getting used on the platform. After a month lengthy gross sales pause because of a facepad recall, the headset sees its first ever month with out progress in share on the platform, however it’s prone to decide up the tempo once more quickly.
It took only some months for Quest 2 to grow to be the preferred headset used on Steam. As of the newest information supplied by Valve, it now accounts for 32.15% of headsets used on Steam. However that’s really down barely (−zero.41%), for the primary time after six months of main progress.
The explanation for the stalled progress appears clear. In late July Fb introduced that it was placing a pause on retail gross sales of Quest 2 whereas it handled a recall of the headset’s facepad. The headset was primarily out of inventory for a complete month, which seems to have contributed to it seeing a lack of share on Steam for the primary time since its launch.
With each the Quest 2 128GB and 256GB fashions now again in inventory at main retailers like Amazon, we anticipate to see the headset’s progress on Steam proceed within the months forward.
Month-to-month-connected VR Headsets on Steam
Every month Valve collects information from Steam customers to find out some baseline statistics about what sort of and software program is utilized by the platform’s inhabitants, and to see how issues are altering over time, together with the usage of VR headsets.
The info shared within the survey represents the variety of headsets related to Steam over a given month, so we name the ensuing determine ‘monthly-connected headsets’ for readability; it’s the closest official determine there may be to ‘month-to-month energetic VR customers’ on Steam, with the caveat that it solely tells us what number of VR headsets had been related, not what number of had been really used.
Whereas Valve’s information is a helpful approach see which headsets are hottest on Steam, the pattern of monthly-connected headsets is obfuscated as a result of the info is given completely as percentages relative to Steam’s inhabitants—which itself is an unspoken and continually fluctuating determine.
To demystify the info Highway to VR maintains a mannequin, based mostly on the historic survey information together with official information factors straight from Valve and Steam, which goals to appropriate for Steam’s altering inhabitants and estimate the precise rely—not the p.c—of headsets getting used on Steam.
Total, the rely of headsets on Steam appeared to drop considerably within the newest information, from 2.07% of customers in July to 1.74% of customers in August. However the drop is probably going overstated; like we noticed final month when the rely bounced again after a drop, there was as soon as once more a big inflow of Chinese language (+7.21%) and Korean (+1.25%) customers on Steam which seems to be driving down the reported portion of VR customers total. These areas are considered considerably much less prone to personal PC VR headsets in comparison with Western areas, particularly as Oculus, the main vendor of PC VR headsets, doesn’t promote to these nations.
With the added variable of a surge of Chinese language and Korean Steam customers (which was even bigger than the prior month the place a big drop in VR customers was reported within the information), it’s troublesome to say how correct the newest rely of VR customers on Steam is, although the pattern will in the end reveal itself over time.
Share of VR Headsets on Steam
Other than Quest 2’s stunted progress because of its retail pause, there wasn’t a lot motion among the many share of particular person headsets on Steam. Quest 2 stays far and away the main headset used now at 32.15% (–zero.41%), with Rift S persevering with to carry a distant second place at 18.09% (+zero.30%). Curiously, the unique Quest noticed the most important progress final month (regardless that it wasn’t a lot) now at 5.70% (+zero.37%).
Valve’s Index headset dropped barely to 15.99% (–zero.24%), however nonetheless simply holds its place because the third most used headset on the platform, forward of the unique HTC Vive, which continues it’s gradual decline, now at 10.01% (–zero.36%).
As for the share of headset distributors total, Fb continues to dominate, regardless of dropping barely to 61.13% (–zero.14%). HTC’s grasp additionally declined barely to 14.45% (–zero.11%), whereas Valve dropped a bit extra to 15.99% (–zero.24%).
As for the place these losses went from the main distributors; largely to Home windows VR headsets which reached 5.79% (+zero.22%), marking a uncommon two month growth-streak for the headsets.
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