In Could 2.31% of Steam players used a digital actuality headset, a brand new all-time-high.
Corporations like Fb, Valve, & HTC don’t reveal gross sales figures. The Steam Hardware Survey stays probably the most dependable indicator of PC VR’s adoption.
The survey is obtainable to a random pattern of Steam’s userbase every month. In the event you select to just accept, it uploads your PC specs together with SteamVR’s log of any headsets related previously month.
The Hardware Survey additionally breaks down which particular VR headset fashions are used, as seen above. Oculus Quest 2 continues to be the first driver of progress, with Valve Index & Vive Cosmos additionally rising barely.
The market share panorama hasn’t a lot modified since final month. Fb continues to carry roughly 60%, whereas HTC & Valve maintain roughly 15% every.
The 2 standalone Quest headsets collectively make up 33% of SteamVR. Quest didn’t formally help PC VR till six months after launch, however third occasion WiFi streaming apps like Digital Desktop crammed the hole. Quest 2 is marketed as a hybrid headset, final month getting an official WiFi streaming mode.
PC VR’s progress doesn’t get as a lot consideration as standalone VR, and it clearly isn’t on the identical tempo. But when even modest positive factors proceed, it might quickly be extra widespread than having a 4K main monitor.
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