Natural Magic’ Gets Massive ‘Powers’ Update, Bringing New Magic, Weapons & More – Road to VR

Waltz of the Wizard is a spell-casting VR expertise that obtained a lot deeper with the doorway of the ‘Pure Magic’ enlargement on Quest and SteamVR headsets in July, which basically modified the sport by bringing a brand new magic-based fight system and an enormous dungeon to combat via. Now Iceland-based studio Aldin Dynamics has pushed out the sport’s first huge replace, referred to as ‘Powers’, which incorporates much more than only a set of latest magical powers.

The free replace focuses on rising variety of the Pure Magic marketing campaign by tossing out seven new powers to regulate, which come along with the sport’s preliminary sonic scream, versatile casting, and telekinesis system.

Right here’s a rundown of the sport’s seven new powers, making a complete of 10:

Lightning Bolt — Rubbing your fingers collectively costs particles with electrical energy for a lightning forged. Twister — Swirls your hand in circles to kind a twister of particles. Neutron Orb — This highly effective assault condenses magic right into a devastating neutron orb. Neutron Explosion — If you happen to’ve fashioned a neutron orb, you may make it explode to push enemies away. Spectral Blade — A fast movement of closed fists spawns a blade. You possibly can have one in every, and it leaves a satisfying streaks and practical ectoplasm liquid dripping. Spectral Orb —Bowling with magic is now doable. Merely do an underhanded bowling forged and see particles kind right into a ‘stable’ form. Spectral Defend — Fast crossing of your arms creates an on the spot block for incoming projectiles.

Pure Magic additionally now has two new enemies that are mentioned to pay “lively consideration to transferring issues within the environments, react to your fingers throughout melee, keep away from risks like explosives and moreover carry out dodging maneuvers as a substitute of driving straight for you on a regular basis.”

New enemies are referred to as ‘Demolisher’, which detonates as near you as doable, and ‘Larvops Droppers’, a bigger flying baddie that rains down explosives.

Pure Magic' Will get Huge 'Powers' Replace, Bringing New Magic, Weapons & Extra – Street to VR 10 Picture courtesy Aldin Dynamics Pure Magic' Will get Huge 'Powers' Replace, Bringing New Magic, Weapons & Extra – Street to VR 11 Picture courtesy Aldin Dynamics

You’ll have just a few explosive weapons in your facet to combat them although:

Common Grenade (pink) — Easy sufficient, pull the pin and it beeps till it explodes. Proximity Mine (yellow/grey) — As soon as activated, tentacles slither out of holes and might connect it to any floor. As soon as hooked up, it turns into a proximity mine that triggers whenever you or characters stand too shut. Sproingbomb (orb) — Just like the timer model, however bounces like a rubber ball. Sprooooiiiinng. Holy Hand Grenade (gold) — Bathe thine enemies within the holiest of forces.

Enjoying via the marketing campaign, you’ll additionally discover new cave environments, which characteristic destructible stalagmites and stalactites. All of it feels like ample alternative to make use of the atmosphere to your benefit in a combat.

Pure Magic' Will get Huge 'Powers' Replace, Bringing New Magic, Weapons & Extra – Street to VR 12Picture courtesy Aldin Dynamics

The second new space happens in stage three of the marketing campaign. Known as the ‘Observer Fortress’, it guarantees loads of flying baddies and the brand new Larvops Dropper enemy kind.

The ‘Powers’ replace is dwell on all supported platforms, which incorporates Oculus Quest and SteamVR headsets.

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