PlayStation VR 2 isn’t right here fairly but, however on the very begin of 2022 Sony revealed the primary detailed specs for the headset. Evaluating PSVR vs. PSVR 2 specs side-by-side exhibits us how a lot has modified since Sony’s first shopper headset launched in 2016.
Among the many main gamers within the VR area, Sony has bided its time on a follow-up to the unique headset. Assuming the corporate’s next-gen VR headset is launched this yr, across the similar time of yr as the unique, will probably be six years between PSVR and PSVR 2.
The unique PSVR was launched about six months after the primary main shopper VR headsets—HTC Vive and Oculus Rift—hit the market again in 2016. Nevertheless, HTC, Oculus, and others have launched many new headsets within the interim. To its credit score, PSVR managed to really feel aggressive for a few years after its launch, however finally started to really feel dated as the remainder of the pack charged forward.
Now right here we’re in 2022 with PSVR 2 on PS5 set to carry new life to Sony’s VR ambitions. Let’s check out how PSVR and PSVR 2 specs examine:
PSVR vs. PSVR 2 SpecsPSVR 2 PSVR Decision 2,000 × 2,040 (four.1MP) per-eye, OLED, HDR 960 × 1,080 (1.0MP) per-eye, RGB OLED Refresh Charge 90Hz, 120Hz 90Hz, 120Hz Lenses unknown Single ingredient non-Fresnel Discipline-of-view (claimed) 110° (diagonal presumed) 100° (diagonal presumed) Optical Changes IPD Eye-relief Connectors USB-C (no breakout field) USB, HDMI (breakout field) Cable Size unknown four.4m Monitoring Inside-out (no exterior beacons) Exterior-in (exterior digital camera) On-board cameras 4x IR (exterior), 2x IR (inner) None Enter PSVR 2 Sense controllers (rechargable), eye-tracking DualShock four (rechargeable), PS Transfer (rechargeable), PS Goal (rechargeable), voice Audio three.5mm aux output three.5mm aux output Microphone Sure Sure Haptics Controllers, headset Controllers Weight unknown 600g Launch Date Anticipated Q3/This fall 2022 2016 Console Compatibility PS5 (backwards compatibility not anticipated) PS4, PS4 Professional, PS5
PSVR 2 Specs – Past the Numbers
It’s straightforward to get misplaced within the numbers so let’s actually break down the most important modifications between the headsets.
Decision, Discipline-of-view, & HDRPSVR 1 show and housing | Photograph courtesy iFixit (CC BY-NC-SA three.zero)
For one, PSVR 2 has about 4 occasions the pixel rely of PSVR. All issues being equal, meaning photos contained in the headset would look about 4 occasions sharper, which is a considerable enchancment.
Nevertheless, we all know that all issues gained’t be equal. Sony quotes the field-of-view of PSVR 2 at 110° in comparison with 100° for PSVR 1. That signifies that whereas PSVR 2 has many extra pixels, they’ll be stretched over a barely wider space. Total the sharpness of the headset ought to nonetheless be considerably higher, however not fairly as a lot because the sheer enhance in pixels would counsel.
As for the field-of-view itself, 100° to 110° isn’t an enormous leap, however you’d absolutely discover it in the event you in contrast the headsets side-by-side.
PSVR 1 had an eye-relief adjustment that allowed customers to maneuver the lenses nearer to their eyes which helped to maximise the headset’s field-of-view. We don’t but know if PSVR 2 will embrace an eye-relief adjustment; if it doesn’t then some customers may not be capable to make the most of the headset’s full field-of-view due to how faces are formed in a different way from person-to-person.
Except a shock headset beats it to the punch, PSVR 2 would be the first commercially obtainable VR headset to launch with an HDR (high-dynamic vary) show. Which means it’s able to a a lot wider vary of brightness than a typical headset. Functionally this implies the headset will be capable to produce scenes with extra life-like brightness which might enhance immersive significantly.
Personally I’ve by no means seen an HDR show in a headset… nor do I do know anybody who has (that’s allowed to speak about it). I’ve seen loads of HDR TVs and telephones, however due to the distinctive approach that VR shows sometimes work (with issues like low-persistence), it’s robust to know if HDR on PSVR 2 will probably be instantly comparable. So at this level it’s unclear if HDR will probably be a ‘good to have’ function, or one thing that defines the headset in comparison with its contemporaries.
Lenses & IPDPSVR 1 lens | Photograph courtesy iFixit (BY-NC-SA)
We don’t know what sort of lenses PSVR 2 will use. The unique headset is famously the one headsets available on the market in its class that doesn’t use Fresnel lenses, that are recognized to trigger glare (in alternate for different advantages).
The lenses within the authentic PSVR had a big sufficient eye-box that Sony didn’t really feel the necessity to embrace an IPD adjustment (which adjusts the lenses to match the gap between your eyes). Nevertheless, PSVR 2 does have an IPD adjustment, which suggests a big change within the headset’s optics, but it surely’s tough to say what that may entail.
Even when the lenses didn’t change, having an IPD adjustment is usually a good suggestion anyway, so we’re glad to see this transformation for PSVR 2.
Ease-of-use & Monitoring
Regardless that this reads minimally on a spec sheet, this can be a big deal for PSVR 2—no extra breakout field and no extra exterior digital camera.PSVR 1 setup diagram | picture courtesy Sony
PSVR 1 ships with a big breakout field that accepts two plugs from the headset that run alongside a thick cable. The breakout field needs to be related to the host console by a USB cable and an HDMI cable (and in addition needs to be plugged into the TV). And don’t neglect that it wants its personal energy provide. That’s six… sure, six, particular person plugs working into and out of the field.
For sure, the breakout field was a little bit of a ache. Not solely did it complicate the person’s A/V arrange, in some circumstances it even created decision and HDR points for sure TVs; this was partly mounted with a revision to the PSVR hardware, besides the breakout field was a hindrance to the general expertise.
Oh and don’t neglect in regards to the digital camera. PSVR 1 required the PS4 digital camera for monitoring, which meant having one other peripheral plugged into your console. Not solely that, however the digital camera was by no means made for VR within the first place and it suffered from poor monitoring accuracy and restricted protection.PS4 Digital camera | Picture courtesy Sony
Sony has recognized and eradicated these points for PSVR 2. The breakout field is totally gone; the corporate says the headset will plug into the PS5 with a single USB-C cable by the USB-C port conveniently positioned proper on the entrance of the PS5.
And the PS4 digital camera is gone too. As an alternative of utilizing ‘outside-in’ monitoring with a digital camera that sits in your TV, PSVR 2 has on-board cameras for ‘inside-out’ monitoring. Which means the cameras on the headset itself are used to trace the participant’s head actions. This eliminates one other further peripheral in comparison with PSVR 1.
However there’s a threat in Sony’s transfer to inside-out monitoring. The standard of inside-out monitoring varies tremendously between headset makers. Whereas the inside-out monitoring on Quest 2, as an example, is excellent, the inside-out monitoring on Home windows VR headsets leaves a lot to be desired. Solely a handful of corporations on the earth have proven that they’ll ship top-tier inside-out monitoring for VR.
Granted, the bar is fairly low on this case. Monitoring on PSVR 1 was arguably the worst amongst main headsets available on the market, but it surely nonetheless offered very properly regardless. Even when PSVR 2 has simply ‘okay’ inside-out monitoring, it might nonetheless be an enchancment over the poor monitoring of the unique.
All that mentioned, Sony tends to be fairly severe about VR, and I anticipate they’ll have an honest resolution for inside-out monitoring, if not an excellent one.
Proceed on Web page 2: Eye-tracking, Controllers, Audio, & Headset Haptics »
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