New figures counsel almost 20 p.c of Fb’s workers are engaged on digital actuality and augmented actuality applied sciences.
Fb employed 58,604 initially of 2021 and a brand new article from The Info counts almost 10,000 individuals working in its AR/VR group. That’s round 17% of Fb’s workers engaged on blended actuality applied sciences, up from round 5 p.c in 2017.
For a degree of comparability, again in 2017 when Fb had simply began delivery the unique Oculus Rift with tracked Oculus Contact controllers for round $600 — PC required — Fb’s whole headcount was 18,770. In 2021, the variety of individuals working simply on VR/AR is approaching 10,000 with the $300 standalone Oculus Quest 2 on sale and making thousands and thousands of dollars for dozens of its hottest video games.
Fb’s headcount is on a unprecedented development curve — including about 30% extra workers on an annual foundation — and its Fb Actuality Labs division represents an unbelievable expense for the ad-driven firm whilst income from the VR/AR division represents a small proportion in comparison with the remainder. Roughly 97% of Fb’s income is from adverts however Oculus Quest 2’s end-of-the-year launch in 2020 helped drive an enormous improve to the corporate’s non-advertising income — as much as $885 million within the final three months of 2020 in contrast with $346 million throughout the identical interval of 2019.
The persevering with funding represents a drive anticipated to stretch at the least into the 2030s as Fb appears to be like to chop dependencies on app distribution from firms like Google and Apple and outline what CEO Mark Zuckerberg sees as the subsequent computing platform. A latest wide-ranging interview with The Info highlighted Zuckerberg’s inclination to proceed to reinvest income from VR to convey down the associated fee for entry degree headsets with a purpose to “get them out to everybody.”
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