At GDC 2019 right this moment Pimax launched two new software program options geared toward making its headsets simpler to run. Fastened Foveated Rendering (FFR) and Good Smoothing. The options work for each the 5K+ and 8K headsets.
Fastened Foveated Rendering renders at a decrease decision in every single place besides the middle of the lens. This is similar method used on the Oculus Go and Quest standalone headsets. Pimax claims this offers a 10-30% efficiency enchancment. Proper now it solely works on NVIDIA RTX GPUs, however the firm is engaged on bringing this to older playing cards too.
Good Smoothing is much like Fb’s Asynchronous Spacewarp and Valve’s Movement Smoothing. When your GPU isn’t making framerate, Good Smoothing forces the operating sport to render at half framerate and synthetically generates each different body. When the GPU is not being strained, the app is returned to full framerate.
In case you’re confused about these phrases, learn our information VR Timewarp, Spacewarp, Reprojection, And Movement Smoothing Defined.
Not like Fb and Valve, Pimax is giving customers the flexibility to alter the headset’s refresh fee. In addition to the default refresh fee of 90 Hz and 80 Hz for the 5K+ and 8K respectively, customers can now change it to 72 Hz or 64 Hz.
These new options and choices are all geared toward making the Pimax headsets simpler to run on present GPUs. Tom’s just lately benchmarked the headset utilizing the $700 RTX 2080. Whereas they had been capable of run simplistic video games like House Pirate Coach easily, video games like Arizona Sunshine and Critical Sam VR required turning the sector of view right down to 120° and setting the decision far beneath native.
Hopefully the mix of FFR, Good Smoothing, and the choice to make use of a decrease refresh fee will enhance the Pimax expertise.
Tagged with: asw, brainwarp, GDC, gdc 2019, computer vr, pimax, Pimax 8K, VR headsets
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