Pico Neo 2 VR Headset Testing & Review – Road to VR

The Pico Neo 2 Eye is a standalone VR headset constructed for enterprise. Going by the hardware specs, it’s an improve in lots of areas in comparison with the Oculus Quest. Plus, it has some distinctive options too, like electromagnetic monitoring, wi-fi SteamVR streaming, and built-in eye-tracking. On this article, I share a abstract of my first impressions.

Cas & Chary Current

Cas and Chary VR is a YouTube channel hosted by Netherland-based duo Casandra Vuong and Chary Keijzer who’ve been documenting their VR journeys since 2016. In partnership with the channel, Highway to VR shares a curated choice of their content material.

Pico’s newest VR headset is the Pico Neo 2. The corporate is principally centered on the enterprise market, although customers in Asia should buy the headsets for private use additionally, therefore the inclusion of wi-fi streaming of SteamVR content material from a PC on the identical community.


There are two variants of the Pico Neo 2. Each have the identical hardware specs, besides the Pico Neo 2 Eye has built-in eye-tracking. The latter is the model I examined.

The Pico Neo 2 runs on Qualcomm Snapdragon 845 processor and has 6GB RAM. That’s a pleasant improve in comparison with Quest’s Snapdragon 835 and 4GB of RAM.

Picture courtesy Cas & Chary VR

The show has a decision of three,840 × 2,160 complete (1,920 × 2,160 per eye), which is gorgeous and clear. For comparability, the Oculus Quest has a decision of two,880 x 1,600 complete (1,440 x 1,600 per eye). The Neo 2 solely has a single LCD panel although, whereas the Quest has twin OLED panels. This results in greyer blacks and software-only IPD adjustment with a spread of 55 to 71 mm. My IPD is round 59 mm, so it’s okay for me, however it does really feel a little bit uneasy each time I put the headset on till my eyes get used to it. I choose a bodily IPD adjustment in order that the lenses could be finest aligned with my eyes.

The lenses and subject of view aren’t a lot completely different when in comparison with the Quest. Each are fresnels and have a subject of view of round 101 levels.

Like many different standalone headsets, hidden audio system are constructed into the headscarf. If you wish to join your individual headphones you should utilize the three.5mm audio jack or Bluetooth.

Picture courtesy Cas & Chary VR

One characteristic I like in regards to the Neo 2 over Quest is that it has a storage growth slot on prime of the headset. The Neo offers 128 GB on-board storage, but when wanted, you possibly can put in your individual SD card for as much as 256GB of additional storage.

As for battery life, I used to be capable of get about two hours of playtime whereas recording on the identical time.


Picture courtesy Cas & Chary VR

The Pico Neo 2 has an fascinating head-strap design which doesn’t use Velcro. As a substitute, it offers you with three adjustment holes and a dial on the again to make the headset tighter.

Picture courtesy Cas & Chary VR

The battery is housed on the again, which permits for higher weight distribution, thereby bettering consolation. The burden of the entire headset is 692 grams. It is a little heavier than the Oculus Quest, however due to the rear-placed battery, the Neo 2 is much more comfy.


Picture courtesy Pico Interactive

The Neo 2 solely has two mono fisheye cameras on the entrance. Normally, you would possibly get anxious about controller monitoring loss right here, however the Neo 2 doesn’t use optical controller monitoring like Quest.

As a substitute, it makes use of electromagnetic controller monitoring. With out going too techy, this permits for controller monitoring with out occlusion points, and it really works. I examined this busting some strikes in OhShape.


Picture courtesy Cas & Chary VR

The controllers have a well-recognized button structure, with joysticks, A+B buttons, set off, grip, and menu buttons. It has one further button that capabilities because the ‘return’ button in Pico’s software program. These controllers aren’t probably the most ergonomic and don’t have any capacitive finger sensing, however they work comparatively properly for many video games and apps.


The Pico Neo 2 Eye has built-in eye-tracking by Tobii. This additionally permits dynamic foveated rendering, which ends up in greater high quality visuals with out utilizing extra hardware assets. There have been a number of eye-tracking demos on the headset, and I discovered it really works properly, particularly in a demo with a mirror the place I used to be capable of evaluate my avatar with eye-tracking enabled versus disabled. The avatar felt much more life-like once I had it on, which makes me really feel like this might be an awesome addition to social VR.

Content material

Now, right here’s the factor in regards to the Pico headset, it’s primarily constructed for companies and never for customers. In order a client within the West, you’ll possible discover content material missing. Although the headset technically runs on Android, like Oculus Quest, you possibly can’t simply sideload Quest content material until builders particularly port their video games for the headset. There doesn’t appear to be a whole lot of developer momentum on that entrance although, until much more customers purchase the headset.

For now, I feel the Pico Neo 2 is generally fascinating for builders who need to create apps for enterprise.

SteamVR Streaming

Along with native VR content material made for the headset, Pico Neo 2 additionally helps streaming SteamVR content material from a VR prepared PC. If you wish to know extra about that I did a devoted video exploring the characteristic right here:

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The Pico Neo 2 is at present probably the most highly effective 6DoF standalone headset on the market, and I feel that having specs like main decision in a standalone headset and in such a small type issue with wi-fi content material streaming is fairly spectacular.

As a client, I feel it’s fascinating to take a look at these specs as this might point out what’s coming subsequent in future standalone headsets.

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