‘Onward’ for Quest Early Access Review – Lower Friction, Lower Res, Same Great Core Gameplay – Road to VR

Onward has come a great distance because it first launched into Early Entry on Steam again in 2016. Whereas we’re nonetheless ready for a ‘full launch’ of the sport 4 years later, indie studio Downpour Interactive has managed to tighten up the team-based shooter to suit onto Oculus Quest, replete with PC VR cross-play. Though it notably suffers within the visible division, and will do with extra polish, Onward gives the identical intense gameplay, making it usually really feel at house on the standalone headset.

Onward for Quest Particulars:

Developer: Downpour Interactive
Writer: Coatsink
Accessible On: Oculus Quest
Launch Date: July 30th, 2020
Value: $25

Observe: This sport is in Early Entry which implies the builders have deemed it incomplete and more likely to see modifications over time. This evaluation is an evaluation of the sport solely at its present Early Entry state and won’t obtain a numerical rating.


Onward is the archetypal mil-sim VR shooter: no crosshairs, no mini maps—simply you, your five-person fireplace group, and a restricted quantity of ammo to eradicate the opposing power, be it the NATO-style ‘MARSOC’, or the Soviet Bloc-style ‘Volk’.

In its time on PC VR headsets, Onward has attracted a hardcore participant base—a noteworthy feat contemplating many multiplayer VR video games appear to be simply deserted by each studios and gamers alike. Not so with Onward. Downpour Interactive has been regularly rising the sport to supply up a very good array of real-world weaponry, equipment, and neatly designed maps of various sizes, all of it framed round a sport that rewards customers for marksmanship, communication, and team-based techniques. It’s simple to see why this uncompromising penchant for realism has garnered it a stable userbase, as some VR customers simply wish to play Struggle. Now Quest customers can leap in and expertise all of it, in fact with just a few caveats value mentioning.

Picture courtesy Downpour Interactive, Coatsink

Just like the PC VR model, the Quest port gives each on-line multiplayer (co-op and team-based modes) and single-player mode play with variable AI quantity and issue. Not all maps can be found on the Quest model on the time of this writing, so there appears to be some extra work to be finished in bringing the Quest model as much as parity with the PC VR model. For instance, there’s no Workshop on Quest simply but, which permits customers to create their very own maps.

There are just a few different issues to find out about earlier than leaping in, which distinctly separates it from its PC forbear.

The Quest model is notably decrease res than its greater brother on PC VR, and might depart you squinting greater than if it had been being pushed by a full-sized gaming PC and never the Quest’s SoC.

Though it could have extra to do with the Quest’s shows, far subject objects seem pixelated and are laborious to differentiate with out a scope connected to your rifle. In fact, this actually solely results large-size maps the place you’d be at an obstacle with out a scope anyway. Exterior of this, it appears lots of the maps at the moment accessible have a muddiness about them that makes goal acquisition considerably tough, one thing which may be as a consequence of an absence of coloration distinction. Versus the PC model, taking part in Onward on Quest feels just like the brightness has been turned down considerably. What was as soon as a extra vibrant mixture of whites, yellows and blacks appear to be morphed into blues, reds, and browns. Some ranges additionally appear to be too massive to render abruptly, to date subject objects pop out and in relying on the place you’re wanting, which might be annoying.

As cross-play servers go stay, will probably be fascinating to see what impact the Quest port’s extra humble visuals may have on gameplay, and whether or not PC VR gamers may have a leg up or not consequently. Since I used to be solely in a position to play towards fellow Questers, I can’t say for certain for now, though the decreased visible constancy didn’t cease the core sport from really shining in its on-line mode for me personally. A lot of that matches into the ‘Immersion’ part under, so learn on to study extra.

All stated, the single-player portion of the sport has just a few goodies to maintain you coming again once you aren’t within the temper for individuals (or dropping always). It has a devoted taking pictures vary, a ‘free roam’ mode so you possibly can take a look at all the accessible ranges, and some sport modes, together with PvE ‘hunts’ and an infinite wave-based ‘evac’ mode the place you battle towards AI of variable issue and quantity. The AI generally is a overpowered at moments, and at all times appeared to identify me earlier than I used to be even able to seeing them coming, though that appears to be the case on the PC model as effectively.


What the sport lacks in environmental realism—buildings have a blocky, low-poly facet to them—it makes up for in core mechanics.

It’s value noting that the Quest model (predictably) strips away a bunch of the visible results which have come to the sport over time, together with dynamic lighting and sure particle results resembling smoke. On the identical time, it ramps up immersion by letting you go wild and free with out cables, which really appears like how the sport was meant to be performed within the first place. I received’t spend any extra time on the visuals, as everyone knows visuals are solely a chunk of the bigger Immersion Puzzle.

Getting right into a susceptible firing place is liberating; the extent of friction inherent to the PC VR model is simply sufficient to make me wish to both stand or barely crouch, however on Quest I’m far more apt to make full use of physique to get the perfect, most steady taking pictures place for the job. If it weren’t a blazing 38 levels outdoors, I might like to play in a large, open subject with grass beneath my toes.

One other liberating facet of Onward is the flexibility to toss a gun or ammo to a pal. Should you and a buddy select the identical gun, say an AKM rifle, you possibly can simply simply hand them a brand new magazine in the event that they run out and also you’re in a good spot. It’s these moments when the world acts such as you assume it ought to, that you simply begin to lose your self within the motion. And there’s loads of motion available when a well-trained group of hardcore Onward gamers are expertly zeroing in in your hiding spot.

Picture courtesy Downpour Interactive, Coatsink

Personally the stock system isn’t my cup of tea. Issues are so densely packed in your physique that you must bodily look all the way down to differentiate between a magazine, rifle, pistol, or in any other case. I get it: you must carry the whole lot with you and have easy accessibility to it too, however I really feel like new customers may have a tougher time creating that particular muscle reminiscence over a extra ‘gamey’ approach of holding all of your requirements.

There’s some issues you could gloss over too, resembling the sport’s sound design. It’s really tremendous intelligent, and reveals a eager ear for realism. Taking pictures from inside a home sounds very totally different to taking pictures outdoors. You’ll hear flies once you stroll previous a dumpster. A low degree din of distant gunfire and alarms pervades almost all ranges, preserving the person on their toes as you pay attention for enemy chatter and the origin of gunshots.

Picture courtesy Downpour Interactive, Coatsink

One factor I actually love is the sport’s radio, which is likely one of the smartest issues I want extra FPS builders used. As quickly as you’re out of direct vocal vary, the radio turns into the one approach you possibly can talk, and it requires you to bodily maintain down a button in your left shoulder, including to the sport’s realism. When you’re out of vocal vary you additionally lose the directional data of the place your buddy is, making it essential to name in the place you’re and preserve the data move tight and related to the duty at hand.


Onward is, for an FPS, an especially snug expertise. Strolling and operating are usually at a sluggish tempo, and variable snap-turning is out there should you favor to remain front-facing—in any other case you’ll bodily face the course you wish to head in.

The sport has been a staunch supporter of hand-relative locomotion. I a lot slightly favor head-relative, which sadly isn’t an possibility right here. Conserving your main hand on the foregrip of your rifle largely assures you’ll be strolling in your supposed course, though I actually want head-relative was an possibility so I may play how I’m most snug.

Onward expects you to rise up out of your chair, as there’s no devoted seated mode. The extra bodily motion you’re in a position to do, the higher.


Onward on Quest appears to maintain all the most necessary bits from the bottom sport on PC VR. Gameplay is intense, and largely unaffected by the mandatory cuts the studio needed to make so as to shove the sport onto Quest’s modest Snapdragon 835.

As soon as cross-play servers are open we’re assured to search out out whether or not these visible modifications have helped, harm, or saved the sport impartial throughout all supported platforms. Regardless of the case, it’s best to at all times depend on your teammates, and there’s certain to be no scarcity of them as Onward sallies forth with a muddy, however assured foot ahead onto Quest.

Observe: This sport is in Early Entry which implies the builders have deemed it incomplete and more likely to see modifications over time. This evaluation is an evaluation of the sport solely at its present Early Entry state and won’t obtain a numerical rating.

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