Survios, the studio behind VR titles The Strolling Useless: Onslaught (2020), Creed: Rise to Glory (2018), and Uncooked Information (2017), has secured one other spherical of financing to the tune of $16.7 million. The information was first reported by Enterprise Beat.
Survios’ newest spherical brings the corporate’s total funding to $70.9 million, with its most up-to-date Collection C bringing within the lion’s share of $50 million again in late 2016.
The spherical was financed by a variety of South Korea-based corporations, and was led by SeAH Group’s funding wing Irongrey with participation from Woori Expertise Funding, KNET Enterprise Fund, Seoul Funding Companions, and Samsung Subsequent. Silicon Valley’s Shasta Ventures and Lux Capital additionally took half within the spherical.
With the brand new funding, Survios has introduced in Mike Medrano as VP of Advertising and marketing (beforehand of PUBG and Blizzard), TQ Jefferson as Chief Product Officer, and Artwork Director Tate Mosesian (beforehand of Naughty Canine).
Survios’ CEO Seth Gerson, who took the publish in 2018, tells VentureBeat that he sees the funding as “a ‘Survios grows up’ spherical.” Gerson sighed on to Survios as Chief Enterprise Officer in 2016.
Though there’s solely been just a few true indie success tales within the VR business to this point, in response to Gerson digital actuality is about to hit its stride with the latest pickup of VR headset gross sales.
“The items are rising, and you’ll actually drive an actual enterprise now,” Gerson tells VentureBeat. “The chance to ship greater than one million items of a sport is there now, with possibly eight million items available in the market. That’s been occurring whereas we saved listening to concerning the trough of disillusionment. You don’t need to be an economics main to know that demand is outstripping provide.”
Based in 2013, Survios is among the most senior VR growth studios on the market, now with seven full-realized VR titles to its identify. Along with shopper VR sport creation, the studio additionally operates as a VR writer of location-based leisure video games, with a community of hundreds of areas throughout 60-plus international locations.
With COVID-19 shutting down many VR arcades, the studio reiterates its dedication to creating cross-platform titles for customers.
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