Oculus Unreal Engine Royalty Program Covers $5M in Revenue to 2025

With the latest information that Unreal Engine was completely waiving engine royalties for the primary $1 million in app income, we had been reminded of an identical program for VR apps primarily based on Unreal Engine four that Oculus established again in 2016. We reached out to Oculus which confirmed that this system, which covers UE4 royalties for the primary $5 million in income, remains to be in place and can proceed by means of 2025.

Again in 2016, only a few months after Oculus launched its first Rift headset, the corporate introduced a UE4 Royalty Fee program.

Though Epic Video games introduced final week that it’ll completely waive Unreal Engine royalties for the primary $1 million in app income, Oculus confirmed that its personal program stays in place to cowl Unreal Engine four royalties for the primary $5 million in income from the Oculus retailer, per-app, by means of 2025.

Whereas the change to Epic’s personal royalty construction makes the Oculus program just a bit much less candy, it’s nonetheless successfully free a reimbursement into the pockets of builders constructing VR apps with UE4.

Beforehand this system would have saved builders as much as $250,000 per software; with the core adjustments to Unreal Engine’s royalty construction, the Oculus program will now save builders as much as $200,000 (assuming all income from the Oculus retailer), although that first $50,000 will nonetheless get waived anyway given Epic’s new coverage.

An Oculus spokesperson advised Highway to VR that the royalty waiver program solely applies to Unreal Engine four, however the firm will contemplate extending it Unreal Engine 5 as nicely, which is due out in 2021. The corporate additionally clarified that the calculation for masking royalties on the primary $5 million in income relies on gross income (which suggests earlier than the 30% Oculus retailer reduce).

Whereas the Oculus royalty waiver program is relevant for apps on Quest, Rift, and Go, we aren’t clear on whether or not or not the identical app launched on two or extra headsets could be counted as a single app or separate apps within the eyes of this system. We’ve reached out to Oculus for readability.

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