Oculus at the moment introduced the brand new Rift S headset which ditches exterior monitoring sensors in favor of a five-camera inside-out monitoring system. The headset additionally will get a slight bump in decision over the unique Rift whereas transferring from OLED to LCD shows. A model new head mount design revamps the headsets ergonomics with a ‘halo’ type strap and high strap. Rift S might be priced at $400 at launch this Spring.
Rift S is Oculus’ first new PC VR headset for the reason that launch of the unique Rift again in 2016, however the firm has made fairly clear that this isn’t a ‘Rift 2’, therefore the usage of the ‘S’ moniker, which Oculus selected to suggest that Rift S is a substitute for Rift, not a sequel.
Oculus Rift S Specs at a Look
Right here’s a fast have a look at the Rift S specs and additional down is a deeper have a look at a very powerful modifications and the way they evaluate to the unique Rift.
Availability: Spring 2019
Weight: Slightly greater than Rift
Decision: 1,280 × 1,440 per eye (2,560 × 1,440 complete)
Kind: Single fast-switch LCD
Refresh Price: 80Hz
Subject of View: ‘Barely bigger than Rift’
IPD Adjustment: Software program solely
Kind: ‘Perception’ inside out – 5 cameras
Capabilities: Helps 6 levels of freedom head and controller monitoring
Beneficial Environments: It ought to work in virtually any lit indoor atmosphere.
Beneficial Playspace: Oculus Rift S works along with your atmosphere, so you may play standing or sitting, in areas huge or small.
Size: 5 meter
Connections: DisplayPort 1.2 & USB
Passthrough+: Low latency stereo-correct passthrough video
Guardian: Boundaries traced from inside headset utilizing passthrough
Beneficial PC Specs: Similar as Rift besides want DisplayPort 1.2 or later and only one USB three.zero port as an alternative of three
For a style of what it’s like to make use of the Rift S, try our in-depth hands-on article.
New LCD Show
Picture courtesy Oculus
Even so, Rift S is extra than simply the unique Rift with some new elements inside. It’s a completely new headset, and in reality Oculus says they tapped Lenovo to assist in design and manufacturing.
Rift S brings a bump in decision over the unique, now utilizing a single show which quantities to 1,280 × 1,440 per eye, up from the 1,zero80 × 1,200 shows within the unique Rift, which supplies Rift S 1.four occasions the whole variety of pixels of the unique Rift. That is additionally the identical decision present in Oculus Go, and a decrease decision than Oculus Quest (1,440 × 1,600). Rift S lacks the IPD adjustment discovered on Quest, however helps software program changes.
Not only a change in decision, however Rift S now makes use of LCD shows relatively than the OLED shows within the unique. OLED shows sometimes have richer colours and higher distinction than LCD shows which makes them nice for darkish content material, however LCD shows for VR have gotten higher within the years for the reason that Rift first launched, and produce some advantages of their very own.
Among the many largest advantages of transferring to LCD over OLED is improved ‘fill-factor’ which suggests much less display door impact (the unlit house between pixels). So whereas the decision enchancment from Rift to Rift S doesn’t convey a major improve in constancy, it does convey a notable discount in display door impact which helps increase immersion. LCD can also be sometimes devoid of mura.
The Rift S shows run at 80Hz, a change from the unique Rift’s OLED shows which run at 90Hz. Oculus says that one purpose for transferring to a slower refresh price was to keep away from needing to extend their beneficial VR specs (to make sure that builders can proceed to focus on one specification because the set up base grows).
The lenses in Rift S are new and improved over the unique Rift, and Oculus says they’re just like what’s in Oculus Go and Quest (which have been touted as having higher readability and fewer pronounced god rays). The corporate tells Street to VR that Rift S has a barely bigger discipline of view than the unique Rift, however declined to supply a selected determine.
Inside-out Monitoring with ‘Passthrough+’
Picture courtesy Oculus
On the monitoring entrance, Oculus is ditching its outside-in ‘Constellation’ monitoring system for ‘Perception’ inside-out monitoring. Which means eliminating the exterior sensors wanted for the Rift and as an alternative utilizing cameras on the Rift S itself in order that the headset can perceive its place on the planet. As earlier than, an on-board IMU does excessive frequency monitoring whereas the inside-out system is essentially used for much less frequent drift correction.
The Perception system on Rift S is just like Quest however has 5 cameras as an alternative of 4, and makes use of a special configuration. As a substitute of cameras mounted on the corners of the headset’s entrance panel, there’s two cameras towards the underside of the entrance panel which face ahead, one digital camera on the left and proper of the headset which intention barely downward, and one digital camera on high of the headset which faces the ceiling.
Not solely does Perception imply that the headset is less complicated to make use of and arrange, however it would additionally assist bigger (doubtlessly limitless) playspaces, and likewise means ‘room-scale’ monitoring out of the field, which is a giant shift from the default ‘front-facing’ setup utilized by the unique Rift (which did assist room-scale with an additional sensor and a extra difficult setup). This aligns the headset’s monitoring capabilities properly with each Quest and different room-scale headsets like Vive, and should give builders a extra constant design house which might make it simpler to design video games that work throughout a number of headsets with fewer tweaks. Good timing contemplating the latest OpenXR information.
With cameras on-board, Oculus can also be bringing pass-through video to the headset for the primary time, a function which permits customers to see exterior of the headset via the cameras. Oculus says they took further care to make the digital camera enter stereo-correct and low latency; they declare that passthrough on Rift S is healthier than the rest on the market, together with Quest’s passthrough operate, which is why they’re calling it ‘Passthrough+’.
With passthrough on Rift S, Oculus has additionally developed a novel and certain simpler solution to facilitate Guardian setup (the headset’s boundary system). As a substitute of wanting on the pc display whereas utilizing a controller to hint the perimeters of the playspace, customers will merely put on the headset and use passthrough to take a look at the atmosphere via the headset, then use the controller to hint a line on the bottom to outline the boundary.
New Design & Ergonomics
Picture courtesy Oculus
Although the unique Rift design has aged fairly effectively, Oculus has scrapped it in favor of one thing model new. The corporate says they partnered with Lenovo on the design and manufacturing of the headset, and a few parts of Lenovo’s different VR headsets seem to shine via.
Most notably, Oculus has moved to a ‘halo’ type head strap with a crank on the again which tightens the band. The top mount principally rests on the brow whereas the rear of the strap presents some counter-weight for steadiness. Not like most halo head mounts, Rift S provides a strap excessive of the pinnacle as effectively, which helps distribute some weight throughout the highest of the pinnacle.
With the visor ‘hanging’ in entrance of the consumer’s eyes (as an alternative of being squeezed towards their face), Oculus has added a lens-to-eye distance adjustment; press a small button beneath and you may transfer the visor nearer or additional out of your face. This can be a welcome function for each maximizing discipline of view throughout completely different face shapes, and making to suit glasses contained in the headset.
The headphones on the unique Rift have been eliminated in favor of a hidden ‘channeled audio’ strategy for Rift S that’s just like Quest and Go. As a substitute of over-ear headphones, there’s small openings alongside the scarf close to the consumer’s every which pipes in left and proper audio. Rift S additionally now has a three.5mm jack on the aspect of the headset for customers who need to use their very own headphones, although the halo-style headband could get in the way in which of sure headphones.
Oculus says the Rift S weighs “somewhat extra” than the Rift’s 470 grams, however has declined to supply a selected determine.
Launch Date and Worth
Oculus says that Rift S is due out in Spring and can value $400. The headset will exchange the unique Rift which the corporate says is being phased out.