Quest’s new menu UI helps being displayed whereas inside a VR app. Builders can now launch updates to allow this, on a per-game foundation.
Final month, Fb revealed a UI overhaul for the Oculus Quest standalone headset. In addition to a brand new look and multi-window help for 2D system apps, the system menu can now show inside VR apps when introduced up.
The PC-based Rift platform received an identical function in beta again in late 2017, absolutely out there one 12 months after. Identical to with that launch, it would solely work inside an app if the developer updates it with help.
How To Help In Unity
Most Oculus Quest apps are constructed utilizing the Unity recreation engine. So as to add help for system overlays in Unity, builders must replace OVRPlugin to no less than v13 and allow ‘Focus Conscious‘ within the OVRManager script connected to OVRCameraRig.
To verify when the system menu is opened and closed, builders ought to use the OVRManager.InputFocusLost and OVRManager.InputFocusAcquired occasions.
For the reason that system menu takes over enter dealing with and shows controllers visually, apps ought to conceal palms or controllers when it’s open. Fb additionally recommends hiding any objects inside 2 meters of the participant, since in any other case there could possibly be “sudden visible artifacts” (possible referring to depth conflicts).
Taking the time so as to add this function means customers can keep inside your digital world whereas nonetheless shortly capable of invite mates, take screenshots, handle settings, and sooner or later doubtlessly even textual content chat mates.
Because the Quest working system expands, this might result in true multi-tasking in standalone VR some day sooner or later.