This week in a tweet on the Oculus Builders Twitter account, Fb revealed that they’re now formally opening up submissions for hand-tracking apps on the Oculus Quest.
For an instance of what’s doable in video games, right here is a few footage of the brand new Waltz of the Wizard replace that introduces hand-tracking options.
The hand-tracking replace formally rolled out to the Oculus Quest on Might 19th with Replace v17, which eliminated the preview tag from the function and SDK. Hand-tracking can be coming to Unreal (UE4) quickly as effectively. Now as of yesterday, Might 28th, Oculus is formally accepting developer submissions for apps that embrace hand-tracking options.
To assist devs get began, the Oculus Developer weblog consists of hyperlink to sources about enabling hand monitoring in your app, easy methods to design effectively for palms as a substitute of movement controllers, and VRC necessities. There’s additionally a hyperlink to hand-tracking with Unity particularly.
Beneath, you can even see a future idea video from Fb that makes use of passthrough on the VR headset’s digicam to supply floating home windows. This might be used to simulate a digital workplace surroundings contained in the headset for productiveness apps and workflow. One thing like that is nonetheless very far off, however neat to consider.
I’ve tried the free Oculus Actuality Lab and Magnopus colalborative effort, Elixir, which is a demo recreation designed to indicate off hand-tracking options. You will get it now on Quest. It’s a cute and enjoyable puzzle recreation that lasts about 10 minutes and has you messing round with numerous devices in a sorceress’ workplace as her new apprentice.
For extra particulars, try the Oculus Developer weblog.
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