Oculus is Considering an Over-ear Headphone Accessory for Rift S


Oculus introduced its subsequent iteration of Rift this week at GDC, Rift S. Whereas there’s just a few key variations concerning the upcoming hardware specs-wise, it appears the corporate has additionally taken a web page out of Go’s playbook by together with an open-ear built-in audio resolution within the headstrap of Rift S. To that finish, Oculus says they could deliver out a bespoke audio accent sooner or later.

Fb’s head of VR product Nate Mitchell instructed Highway to VR on the headset’s particular GDC unveiling that the corporate was presently exploring the opportunity of producing an aftermarket audio resolution, one thing we suppose may work equally to PSVR’s clip-on Mantis headphones from Bionik.

The corporate is decidedly taking a step again when it comes to high-quality built-in audio with the doorway of Rift S. Whereas we’re not solely certain why at this level, it’s doable it’s a transfer to standardize the informal listening expertise throughout their present line of merchandise, which can quickly embrace Oculus Quest this spring along with Oculus Go.

Oculus is Contemplating an Over-ear Headphone Accent for Rift S 6Picture by Highway to VR

As with Quest and Go, you’ll discover a pair of built-in audio system on the underside of Rift S’s headstrap. There’s additionally a three.5mm audio jack on the left facet of the headset itself for customers who need to deliver their very own headphones or earbuds.

In the long run, plugging in a pair of headphone or earbuds could also be considerably inelegant for individuals who’ve used the unique Rift although, as having a built-in over-ear headphone that partially blocks out noise (and at an acceptably excessive quantity) is one thing of a comfort issue.

In that token, third-party producers would be capable to make their very own aftermarket audio add-ons too; all of it simply is dependent upon how a lot demand there’s from new Rift S homeowners, one thing Oculus (or the market) will in all probability determine when the headset launches this spring.