Oculus Headsets Now Make Up 60% Of SteamVR

three in 5 SteamVR avid gamers in April used Oculus headsets, in keeping with Valve’s month-to-month hardware survey knowledge.

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Firms like Fb, Valve, & HTC don’t reveal gross sales figures. The Steam Survey stays probably the most dependable indicator of PC VR’s adoption.

The survey is obtainable to a random pattern of Steam’s userbase every month. Should you select to just accept, it uploads your PC specs together with SteamVR’s log of any headsets related previously month.

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4 client Oculus headsets are listed within the knowledge: Rift, Rift S, Quest, and Quest 2. Collectively they now make up 60% of SteamVR use, Fb’s largest share since March 2016, when the 2014 Improvement Equipment 2 (missing help for tracked controllers) was nonetheless in large use.

The 2 standalone Quest headsets collectively make up 33% of SteamVR. Quest didn’t formally help PC VR till six months after launch, however third occasion WiFi streaming apps like Digital Desktop stuffed the hole. Quest 2 is marketed as a hybrid headset, final week getting an official WiFi streaming mode.

Fb’s different 27% comes from its now-discontinued PC-only headsets, Oculus Rift and Rift S. In the meantime Valve’s Index HMD is holding regular at simply over 16%, spectacular given its $1000 all-in worth.

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HTC headsets as soon as made up 2 in three of SteamVR at its peak in 2016. Fb & Valve have nearly totally eaten HTC’s lunch lately, with its share now simply 15%. HTC is predicted to announce new headsets at ViveCon this month.

The share of Microsoft-backed Home windows MR headsets slowly contracted all through 2020. That development was briefly reversed after the November launch of HP’s Reverb G2, however has now resumed once more.

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The general share of Steam customers with a VR headset dropped barely, from 2.three% to 2.22%. Since we don’t know the precise userbase development charge of Steam total, this might nonetheless signify VR rising – simply not on the similar velocity as PC gaming usually.

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