The developer of Digital Desktop, a Quest app which permits customers to stream their PC desktop to the headset to be used in VR, says that after the latest addition of a characteristic which allowed SteamVR video games to be performed on Quest, Oculus is forcing him to take away the characteristic.
Man Godin is a longtime VR developer whose Digital Desktop app lets customers use their PC from inside a variety of VR headsets.
Oculus accepted the Digital Desktop app onto Quest regardless of a extra strict method to curation than with its different headsets. Nonetheless, this was earlier than Godin quietly up to date the app with a SteamVR streaming characteristic which allowed customers to play SteamVR content material wirelessly from their PC on the Quest headset. In the meanwhile, the characteristic was an “experiment,” in accordance with Godin, and wasn’t marketed as a part of Digital Desktop, although customers found it in brief order.
Now Godin says that when Oculus caught wind of the SteamVR streaming characteristic they’re forcing him to take away it:
Hello guys, I’m sorry to announce this however Oculus doesn’t need the SteamVR streaming characteristic of their retailer. I’ve been growing in VR for five+ years and as a few of chances are you’ll know, I wish to experiment and push the envelop with the tech. I noticed the flexibility to stream VR content material out of your PC as a really cool thought. I assumed it could be an ideal match for my app because it already provides you entry to your laptop. Like a pleasant bonus characteristic. I labored on this for months and was keen to enhance the performance as I acquired your suggestions over the previous couple of days however in accordance with Oculus, I’m hurting Quest..
As a substitute, Godin says he’s investigating the potential to supply the SteamVR streaming performance as a separate app that could possibly be ‘sideloaded’ onto Quest, an unofficial technique of bypassing the Oculus retailer to put in unsanctioned software program on Quest.
In fact that is simply Godin’s perspective of what occurred. We’ve reached out to Oculus for touch upon the choice require the removing of the characteristic from Digital Desktop.
The implication (seized upon by these supporting the characteristic) is that Oculus will need to have made the choice so as to forestall customers from simply enjoying SteamVR content material on Quest, thereby defending the sanctity of Oculus’ closed content material ecosystem. Nonetheless, it’s potential that Godin had breached some improvement pointers or guidelines so as to make the characteristic work—or that Oculus has another justification for forcing the removing of the characteristic.
As a result of Oculus has been extra selective and fewer clear in regards to the content material they’ll permit on Quest in comparison with different headsets, there’s appreciable wiggle-room for a proof.
Whatever the purpose, this may certainly remind the VR group of the Oculus / Revive debacle of 2016 whereby Oculus sought to dam a third-party hack which allowed non-Oculus headsets like Vive to play VR content material from the Oculus retailer. Whereas Oculus argued that blocking the hack was vital for the safety of its platform and developer’s content material therein, the VR group at massive felt that Oculus was defending its closed content material ecosystem to the detriment of customers. In the long run, Oculus reversed their determination and has tolerated Revive ever since.
Responding to a tweet from Godin in regards to the Digital Desktop concern, former Valve and Oculus programmer Tom Forsythe has a respectably pragmatic outlook on the state of affairs:
“Ideally everybody would work a bit tougher to discover a affordable answer.”