The Oculus Retailer’s SDK simply added assist for cloud saves on Oculus Quest, Oculus Go, and Samsung Gear VR.

Cloud saves have already been out there on the Oculus Rift retailer on PC for 3 years now by way of the Cloud Storage API. However this API didn’t work on Fb’s cell headsets. The newest replace to the Oculus Platform SDK deprecates this API and introduces Cloud Storage v2, which works throughout all Oculus headsets.

Like with Rift, Cloud Storage v2 requires developer implementation. This may solely work for video games the place the developer integrates the API to allow the characteristic.

Cloud saves will persist even when the person uninstalls the sport or resets their gadget, excellent news for many who face technical points on their Quest or Go. The developer can configure the storage to be shared throughout all variations of a recreation. This implies, in a recreation which helps Cloud Storage v2, a person may play half a mission of a recreation on Rift then resume it afterward a Quest.

The API helps 100 information per person per app, with every file being as much as 10MB. Theoretically this implies a developer may save as much as 1GB per person, however this appears unlikely to ever be wanted in apply.

The primary downside with cloud saves on Rift, nonetheless, is that the shop doesn’t state whether or not a given app/recreation helps it. It’s as much as the developer to state it within the description — and most don’t trouble. That leaves it to the person to guess or discover out by asking different customers on boards, or discovering out the onerous method when dropping save knowledge.

Hopefully Fb plans so as to add an icon to the shop pages so customers can simply see which apps will and received’t save their knowledge within the cloud.