NVIDIA plans to launch its CloudXR service on Amazon Net Providers in early 2021, permitting enterprises to stream AR and VR content material to tethered and standalone VR headsets. Whereas the preliminary use-cases give attention to visualization and collaboration, the identical service might underpin a consumer-facing XR streaming service sooner or later.
This week Nvidia introduced that it’ll make its CloudXR streaming service obtainable by way of Amazon Net Providers in early 2021. Nvidia says the CloudXR system can stream any OpenVR/SteamVR content material to finish customers on Home windows or Android techniques with none particular modification to the streamed utility.Picture courtesy NVIDIA
Whereas Nvidia earlier this 12 months launched an SDK to permit corporations to deploy the CloudXR service on their very own servers, now the corporate is transferring to convey a ready-made CloudXR answer to Amazon Net Providers.
AWS is among the most prevalent cloud computing platforms on this planet, performing because the back-end net infrastructure for tens of millions of consumers. By providing CloudXR by means of AWS, Nvidia is making it simple for any firm to spin up their very own XR streaming answer for no matter their wants could also be.
On the outset, Nvidia is pitching CloudXR for enterprise use-cases like visualization and collaboration, enabling corporations to stream high-quality AR and VR content material to worker’s headsets while not having to equip every person with a strong VR-capable PC. As a result of the heavy-duty rendering occurs within the cloud, CloudXR’s purpose is to run high-fidelity VR content material low-powered PCs, laptops, and even standalone headsets like Oculus Quest and Vive Focus.
Though enterprise XR purposes are the preliminary use-case, the transfer additionally brings us one massive step nearer to a shopper cloud-streaming XR service. An organization wanting to supply such a service to shoppers might theoretically construct their platform on high of CloudXR hosted on AWS.
Whereas the thought of streaming XR content material from the cloud has been round for a few years now, Nvidia’s CloudXR might be probably the most mature and scalable answer obtainable to this point given its compatibility with unmodified OpenVR/SteamVR content material and its upcoming deployability by means of AWS.
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