Valve Company staff are delivering updates throughout a presentation at this time at GDC about Steam options. The speak focuses on how new options and companies in Valve’s Steam storefront received extra individuals utilizing it through the years. VR is likely one of the options listed within the presentation as constructing on-ramps to extra development on Steam.
That’s the solely point out of VR within the presentation.
Valve consultant Doug Lombardi confirmed to me there can be no VR updates at GDC from Valve however that it stays an space of curiosity and funding for the corporate.
“We nonetheless see VR as being actually essential, we nonetheless see lots of people adopting it,” Lombardi mentioned. “Within the brief time period, or the not too distant future, we’re going to be speaking extra about…what’s occurring on Steam with VR previous, current and future, nevertheless it simply gained’t be occurring right here on the present.”
Late final 12 months photographs leaked exhibiting what gave the impression to be a Valve-made head-mounted show. We heard from sources Valve might be concentrating on early this 12 months for broader availability of the system with Knuckles controllers and maybe a Half-Life VR recreation. In December, Valve began delivery contemporary developer kits for its several-years-in-the-making hand controllers. Final month, Valve laid off 13 individuals together with some working in VR — a ready assertion mentioned it “doesn’t symbolize any main modifications on the firm.”
The reveal of Rift S from Fb means after three years of labor the corporate dedicated to delivery a follow-up system to its first PC VR headset. Valve associate HTC is growing a spread of headsets however none of them seem to make use of Valve’s SteamVR Monitoring know-how that was so crucial to the enchantment of the unique Vive.
With sure compromises obvious within the design of the Rift S — it’s heavier than the unique, for instance — we’re extraordinarily curious to see what selections Valve made in growing newer variations of its VR know-how.
It appears like we must always get these updates soonish.
Tagged with: steam, SteamVR, valve
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