No Man’s Sky in VR Promises a Galaxy Full of Possibilities, with Friends

'No Man's Sky' Replace to Convey "considerably improved" Graphics to PSVR Model – Street to VR 5

The ‘Past’ replace to No Man’s Sky (2016), which introduced VR help to the sport alongside a number of enhancements, is admittedly removed from excellent. Howdy Video games appears to be chewing via a few of the largest gripes VR players have although, notably the sport’s graphical constancy on PSVR.

To that impact, the studio introduced that they’re bringing some optimizations to all VR platforms, and never simply PSVR.

Howdy Video games pushed out the replace to their Experimental Department on Steam this week, which lets PC VR customers opt-in to early entry options.

Right here’s the VR-specific bits from the lengthy listing of bug fixes:

Launched various PC VR and PSVR rendering optimisations.
Considerably improved picture high quality in PSVR: decreased blurriness brought on by TAA jitter and stuck low-quality terrain/ambiance jaggies.
Fastened a problem that brought on the Blaze Javelin to not work in VR.

The studio says they’ll be rolling out the optimizations to its different platforms “as quickly as doable.”

Within the meantime, take a look at our full evaluate of No Man’s Sky in VR to search out out why we scored it a strong [7.5/10].